dep: Add glslang

This commit is contained in:
Connor McLaughlin
2020-06-16 22:46:10 +10:00
parent da83059e31
commit 5bbcde7835
112 changed files with 101240 additions and 0 deletions

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//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2017 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#pragma once
#include <vector>
#include <string>
#include <fstream>
#include <algorithm>
#include "./../glslang/Public/ShaderLang.h"
// Default include class for normal include convention of search backward
// through the stack of active include paths (for nested includes).
// Can be overridden to customize.
class DirStackFileIncluder : public glslang::TShader::Includer {
public:
DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
virtual IncludeResult* includeLocal(const char* headerName,
const char* includerName,
size_t inclusionDepth) override
{
return readLocalPath(headerName, includerName, (int)inclusionDepth);
}
virtual IncludeResult* includeSystem(const char* headerName,
const char* /*includerName*/,
size_t /*inclusionDepth*/) override
{
return readSystemPath(headerName);
}
// Externally set directories. E.g., from a command-line -I<dir>.
// - Most-recently pushed are checked first.
// - All these are checked after the parse-time stack of local directories
// is checked.
// - This only applies to the "local" form of #include.
// - Makes its own copy of the path.
virtual void pushExternalLocalDirectory(const std::string& dir)
{
directoryStack.push_back(dir);
externalLocalDirectoryCount = (int)directoryStack.size();
}
virtual void releaseInclude(IncludeResult* result) override
{
if (result != nullptr) {
delete [] static_cast<tUserDataElement*>(result->userData);
delete result;
}
}
virtual ~DirStackFileIncluder() override { }
protected:
typedef char tUserDataElement;
std::vector<std::string> directoryStack;
int externalLocalDirectoryCount;
// Search for a valid "local" path based on combining the stack of include
// directories and the nominal name of the header.
virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
{
// Discard popped include directories, and
// initialize when at parse-time first level.
directoryStack.resize(depth + externalLocalDirectoryCount);
if (depth == 1)
directoryStack.back() = getDirectory(includerName);
// Find a directory that works, using a reverse search of the include stack.
for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
std::string path = *it + '/' + headerName;
std::replace(path.begin(), path.end(), '\\', '/');
std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
if (file) {
directoryStack.push_back(getDirectory(path));
return newIncludeResult(path, file, (int)file.tellg());
}
}
return nullptr;
}
// Search for a valid <system> path.
// Not implemented yet; returning nullptr signals failure to find.
virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
{
return nullptr;
}
// Do actual reading of the file, filling in a new include result.
virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
{
char* content = new tUserDataElement [length];
file.seekg(0, file.beg);
file.read(content, length);
return new IncludeResult(path, content, length, content);
}
// If no path markers, return current working directory.
// Otherwise, strip file name and return path leading up to it.
virtual std::string getDirectory(const std::string path) const
{
size_t last = path.find_last_of("/\\");
return last == std::string::npos ? "." : path.substr(0, last);
}
};

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//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <cstdlib>
#include <cstring>
#include <sstream>
#include <cctype>
#include "ResourceLimits.h"
namespace glslang {
const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .maxDualSourceDrawBuffersEXT = */ 1,
/* .limits = */ {
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}};
std::string GetDefaultTBuiltInResourceString()
{
std::ostringstream ostream;
ostream << "MaxLights " << DefaultTBuiltInResource.maxLights << "\n"
<< "MaxClipPlanes " << DefaultTBuiltInResource.maxClipPlanes << "\n"
<< "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n"
<< "MaxTextureCoords " << DefaultTBuiltInResource.maxTextureCoords << "\n"
<< "MaxVertexAttribs " << DefaultTBuiltInResource.maxVertexAttribs << "\n"
<< "MaxVertexUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n"
<< "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n"
<< "MaxVertexTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n"
<< "MaxCombinedTextureImageUnits " << DefaultTBuiltInResource.maxCombinedTextureImageUnits << "\n"
<< "MaxTextureImageUnits " << DefaultTBuiltInResource.maxTextureImageUnits << "\n"
<< "MaxFragmentUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n"
<< "MaxDrawBuffers " << DefaultTBuiltInResource.maxDrawBuffers << "\n"
<< "MaxVertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n"
<< "MaxVaryingVectors " << DefaultTBuiltInResource.maxVaryingVectors << "\n"
<< "MaxFragmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n"
<< "MaxVertexOutputVectors " << DefaultTBuiltInResource.maxVertexOutputVectors << "\n"
<< "MaxFragmentInputVectors " << DefaultTBuiltInResource.maxFragmentInputVectors << "\n"
<< "MinProgramTexelOffset " << DefaultTBuiltInResource.minProgramTexelOffset << "\n"
<< "MaxProgramTexelOffset " << DefaultTBuiltInResource.maxProgramTexelOffset << "\n"
<< "MaxClipDistances " << DefaultTBuiltInResource.maxClipDistances << "\n"
<< "MaxComputeWorkGroupCountX " << DefaultTBuiltInResource.maxComputeWorkGroupCountX << "\n"
<< "MaxComputeWorkGroupCountY " << DefaultTBuiltInResource.maxComputeWorkGroupCountY << "\n"
<< "MaxComputeWorkGroupCountZ " << DefaultTBuiltInResource.maxComputeWorkGroupCountZ << "\n"
<< "MaxComputeWorkGroupSizeX " << DefaultTBuiltInResource.maxComputeWorkGroupSizeX << "\n"
<< "MaxComputeWorkGroupSizeY " << DefaultTBuiltInResource.maxComputeWorkGroupSizeY << "\n"
<< "MaxComputeWorkGroupSizeZ " << DefaultTBuiltInResource.maxComputeWorkGroupSizeZ << "\n"
<< "MaxComputeUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n"
<< "MaxComputeTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n"
<< "MaxComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n"
<< "MaxComputeAtomicCounters " << DefaultTBuiltInResource.maxComputeAtomicCounters << "\n"
<< "MaxComputeAtomicCounterBuffers " << DefaultTBuiltInResource.maxComputeAtomicCounterBuffers << "\n"
<< "MaxVaryingComponents " << DefaultTBuiltInResource.maxVaryingComponents << "\n"
<< "MaxVertexOutputComponents " << DefaultTBuiltInResource.maxVertexOutputComponents << "\n"
<< "MaxGeometryInputComponents " << DefaultTBuiltInResource.maxGeometryInputComponents << "\n"
<< "MaxGeometryOutputComponents " << DefaultTBuiltInResource.maxGeometryOutputComponents << "\n"
<< "MaxFragmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n"
<< "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n"
<< "MaxCombinedImageUnitsAndFragmentOutputs " << DefaultTBuiltInResource.maxCombinedImageUnitsAndFragmentOutputs << "\n"
<< "MaxCombinedShaderOutputResources " << DefaultTBuiltInResource.maxCombinedShaderOutputResources << "\n"
<< "MaxImageSamples " << DefaultTBuiltInResource.maxImageSamples << "\n"
<< "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n"
<< "MaxTessControlImageUniforms " << DefaultTBuiltInResource.maxTessControlImageUniforms << "\n"
<< "MaxTessEvaluationImageUniforms " << DefaultTBuiltInResource.maxTessEvaluationImageUniforms << "\n"
<< "MaxGeometryImageUniforms " << DefaultTBuiltInResource.maxGeometryImageUniforms << "\n"
<< "MaxFragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n"
<< "MaxCombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n"
<< "MaxGeometryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n"
<< "MaxGeometryOutputVertices " << DefaultTBuiltInResource.maxGeometryOutputVertices << "\n"
<< "MaxGeometryTotalOutputComponents " << DefaultTBuiltInResource.maxGeometryTotalOutputComponents << "\n"
<< "MaxGeometryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n"
<< "MaxGeometryVaryingComponents " << DefaultTBuiltInResource.maxGeometryVaryingComponents << "\n"
<< "MaxTessControlInputComponents " << DefaultTBuiltInResource.maxTessControlInputComponents << "\n"
<< "MaxTessControlOutputComponents " << DefaultTBuiltInResource.maxTessControlOutputComponents << "\n"
<< "MaxTessControlTextureImageUnits " << DefaultTBuiltInResource.maxTessControlTextureImageUnits << "\n"
<< "MaxTessControlUniformComponents " << DefaultTBuiltInResource.maxTessControlUniformComponents << "\n"
<< "MaxTessControlTotalOutputComponents " << DefaultTBuiltInResource.maxTessControlTotalOutputComponents << "\n"
<< "MaxTessEvaluationInputComponents " << DefaultTBuiltInResource.maxTessEvaluationInputComponents << "\n"
<< "MaxTessEvaluationOutputComponents " << DefaultTBuiltInResource.maxTessEvaluationOutputComponents << "\n"
<< "MaxTessEvaluationTextureImageUnits " << DefaultTBuiltInResource.maxTessEvaluationTextureImageUnits << "\n"
<< "MaxTessEvaluationUniformComponents " << DefaultTBuiltInResource.maxTessEvaluationUniformComponents << "\n"
<< "MaxTessPatchComponents " << DefaultTBuiltInResource.maxTessPatchComponents << "\n"
<< "MaxPatchVertices " << DefaultTBuiltInResource.maxPatchVertices << "\n"
<< "MaxTessGenLevel " << DefaultTBuiltInResource.maxTessGenLevel << "\n"
<< "MaxViewports " << DefaultTBuiltInResource.maxViewports << "\n"
<< "MaxVertexAtomicCounters " << DefaultTBuiltInResource.maxVertexAtomicCounters << "\n"
<< "MaxTessControlAtomicCounters " << DefaultTBuiltInResource.maxTessControlAtomicCounters << "\n"
<< "MaxTessEvaluationAtomicCounters " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounters << "\n"
<< "MaxGeometryAtomicCounters " << DefaultTBuiltInResource.maxGeometryAtomicCounters << "\n"
<< "MaxFragmentAtomicCounters " << DefaultTBuiltInResource.maxFragmentAtomicCounters << "\n"
<< "MaxCombinedAtomicCounters " << DefaultTBuiltInResource.maxCombinedAtomicCounters << "\n"
<< "MaxAtomicCounterBindings " << DefaultTBuiltInResource.maxAtomicCounterBindings << "\n"
<< "MaxVertexAtomicCounterBuffers " << DefaultTBuiltInResource.maxVertexAtomicCounterBuffers << "\n"
<< "MaxTessControlAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessControlAtomicCounterBuffers << "\n"
<< "MaxTessEvaluationAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounterBuffers << "\n"
<< "MaxGeometryAtomicCounterBuffers " << DefaultTBuiltInResource.maxGeometryAtomicCounterBuffers << "\n"
<< "MaxFragmentAtomicCounterBuffers " << DefaultTBuiltInResource.maxFragmentAtomicCounterBuffers << "\n"
<< "MaxCombinedAtomicCounterBuffers " << DefaultTBuiltInResource.maxCombinedAtomicCounterBuffers << "\n"
<< "MaxAtomicCounterBufferSize " << DefaultTBuiltInResource.maxAtomicCounterBufferSize << "\n"
<< "MaxTransformFeedbackBuffers " << DefaultTBuiltInResource.maxTransformFeedbackBuffers << "\n"
<< "MaxTransformFeedbackInterleavedComponents " << DefaultTBuiltInResource.maxTransformFeedbackInterleavedComponents << "\n"
<< "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n"
<< "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n"
<< "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n"
<< "MaxMeshOutputVerticesNV " << DefaultTBuiltInResource.maxMeshOutputVerticesNV << "\n"
<< "MaxMeshOutputPrimitivesNV " << DefaultTBuiltInResource.maxMeshOutputPrimitivesNV << "\n"
<< "MaxMeshWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeX_NV << "\n"
<< "MaxMeshWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeY_NV << "\n"
<< "MaxMeshWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeZ_NV << "\n"
<< "MaxTaskWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeX_NV << "\n"
<< "MaxTaskWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_NV << "\n"
<< "MaxTaskWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_NV << "\n"
<< "MaxMeshViewCountNV " << DefaultTBuiltInResource.maxMeshViewCountNV << "\n"
<< "MaxDualSourceDrawBuffersEXT " << DefaultTBuiltInResource.maxDualSourceDrawBuffersEXT << "\n"
<< "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n"
<< "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n"
<< "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n"
<< "generalUniformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n"
<< "generalAttributeMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalAttributeMatrixVectorIndexing << "\n"
<< "generalVaryingIndexing " << DefaultTBuiltInResource.limits.generalVaryingIndexing << "\n"
<< "generalSamplerIndexing " << DefaultTBuiltInResource.limits.generalSamplerIndexing << "\n"
<< "generalVariableIndexing " << DefaultTBuiltInResource.limits.generalVariableIndexing << "\n"
<< "generalConstantMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalConstantMatrixVectorIndexing << "\n"
;
return ostream.str();
}
void DecodeResourceLimits(TBuiltInResource* resources, char* config)
{
static const char* delims = " \t\n\r";
size_t pos = 0;
std::string configStr(config);
while ((pos = configStr.find_first_not_of(delims, pos)) != std::string::npos) {
const size_t token_s = pos;
const size_t token_e = configStr.find_first_of(delims, token_s);
const size_t value_s = configStr.find_first_not_of(delims, token_e);
const size_t value_e = configStr.find_first_of(delims, value_s);
pos = value_e;
// Faster to use compare(), but prefering readability.
const std::string tokenStr = configStr.substr(token_s, token_e-token_s);
const std::string valueStr = configStr.substr(value_s, value_e-value_s);
if (value_s == std::string::npos || ! (valueStr[0] == '-' || isdigit(valueStr[0]))) {
printf("Error: '%s' bad .conf file. Each name must be followed by one number.\n",
valueStr.c_str());
return;
}
const int value = std::atoi(valueStr.c_str());
if (tokenStr == "MaxLights")
resources->maxLights = value;
else if (tokenStr == "MaxClipPlanes")
resources->maxClipPlanes = value;
else if (tokenStr == "MaxTextureUnits")
resources->maxTextureUnits = value;
else if (tokenStr == "MaxTextureCoords")
resources->maxTextureCoords = value;
else if (tokenStr == "MaxVertexAttribs")
resources->maxVertexAttribs = value;
else if (tokenStr == "MaxVertexUniformComponents")
resources->maxVertexUniformComponents = value;
else if (tokenStr == "MaxVaryingFloats")
resources->maxVaryingFloats = value;
else if (tokenStr == "MaxVertexTextureImageUnits")
resources->maxVertexTextureImageUnits = value;
else if (tokenStr == "MaxCombinedTextureImageUnits")
resources->maxCombinedTextureImageUnits = value;
else if (tokenStr == "MaxTextureImageUnits")
resources->maxTextureImageUnits = value;
else if (tokenStr == "MaxFragmentUniformComponents")
resources->maxFragmentUniformComponents = value;
else if (tokenStr == "MaxDrawBuffers")
resources->maxDrawBuffers = value;
else if (tokenStr == "MaxVertexUniformVectors")
resources->maxVertexUniformVectors = value;
else if (tokenStr == "MaxVaryingVectors")
resources->maxVaryingVectors = value;
else if (tokenStr == "MaxFragmentUniformVectors")
resources->maxFragmentUniformVectors = value;
else if (tokenStr == "MaxVertexOutputVectors")
resources->maxVertexOutputVectors = value;
else if (tokenStr == "MaxFragmentInputVectors")
resources->maxFragmentInputVectors = value;
else if (tokenStr == "MinProgramTexelOffset")
resources->minProgramTexelOffset = value;
else if (tokenStr == "MaxProgramTexelOffset")
resources->maxProgramTexelOffset = value;
else if (tokenStr == "MaxClipDistances")
resources->maxClipDistances = value;
else if (tokenStr == "MaxComputeWorkGroupCountX")
resources->maxComputeWorkGroupCountX = value;
else if (tokenStr == "MaxComputeWorkGroupCountY")
resources->maxComputeWorkGroupCountY = value;
else if (tokenStr == "MaxComputeWorkGroupCountZ")
resources->maxComputeWorkGroupCountZ = value;
else if (tokenStr == "MaxComputeWorkGroupSizeX")
resources->maxComputeWorkGroupSizeX = value;
else if (tokenStr == "MaxComputeWorkGroupSizeY")
resources->maxComputeWorkGroupSizeY = value;
else if (tokenStr == "MaxComputeWorkGroupSizeZ")
resources->maxComputeWorkGroupSizeZ = value;
else if (tokenStr == "MaxComputeUniformComponents")
resources->maxComputeUniformComponents = value;
else if (tokenStr == "MaxComputeTextureImageUnits")
resources->maxComputeTextureImageUnits = value;
else if (tokenStr == "MaxComputeImageUniforms")
resources->maxComputeImageUniforms = value;
else if (tokenStr == "MaxComputeAtomicCounters")
resources->maxComputeAtomicCounters = value;
else if (tokenStr == "MaxComputeAtomicCounterBuffers")
resources->maxComputeAtomicCounterBuffers = value;
else if (tokenStr == "MaxVaryingComponents")
resources->maxVaryingComponents = value;
else if (tokenStr == "MaxVertexOutputComponents")
resources->maxVertexOutputComponents = value;
else if (tokenStr == "MaxGeometryInputComponents")
resources->maxGeometryInputComponents = value;
else if (tokenStr == "MaxGeometryOutputComponents")
resources->maxGeometryOutputComponents = value;
else if (tokenStr == "MaxFragmentInputComponents")
resources->maxFragmentInputComponents = value;
else if (tokenStr == "MaxImageUnits")
resources->maxImageUnits = value;
else if (tokenStr == "MaxCombinedImageUnitsAndFragmentOutputs")
resources->maxCombinedImageUnitsAndFragmentOutputs = value;
else if (tokenStr == "MaxCombinedShaderOutputResources")
resources->maxCombinedShaderOutputResources = value;
else if (tokenStr == "MaxImageSamples")
resources->maxImageSamples = value;
else if (tokenStr == "MaxVertexImageUniforms")
resources->maxVertexImageUniforms = value;
else if (tokenStr == "MaxTessControlImageUniforms")
resources->maxTessControlImageUniforms = value;
else if (tokenStr == "MaxTessEvaluationImageUniforms")
resources->maxTessEvaluationImageUniforms = value;
else if (tokenStr == "MaxGeometryImageUniforms")
resources->maxGeometryImageUniforms = value;
else if (tokenStr == "MaxFragmentImageUniforms")
resources->maxFragmentImageUniforms = value;
else if (tokenStr == "MaxCombinedImageUniforms")
resources->maxCombinedImageUniforms = value;
else if (tokenStr == "MaxGeometryTextureImageUnits")
resources->maxGeometryTextureImageUnits = value;
else if (tokenStr == "MaxGeometryOutputVertices")
resources->maxGeometryOutputVertices = value;
else if (tokenStr == "MaxGeometryTotalOutputComponents")
resources->maxGeometryTotalOutputComponents = value;
else if (tokenStr == "MaxGeometryUniformComponents")
resources->maxGeometryUniformComponents = value;
else if (tokenStr == "MaxGeometryVaryingComponents")
resources->maxGeometryVaryingComponents = value;
else if (tokenStr == "MaxTessControlInputComponents")
resources->maxTessControlInputComponents = value;
else if (tokenStr == "MaxTessControlOutputComponents")
resources->maxTessControlOutputComponents = value;
else if (tokenStr == "MaxTessControlTextureImageUnits")
resources->maxTessControlTextureImageUnits = value;
else if (tokenStr == "MaxTessControlUniformComponents")
resources->maxTessControlUniformComponents = value;
else if (tokenStr == "MaxTessControlTotalOutputComponents")
resources->maxTessControlTotalOutputComponents = value;
else if (tokenStr == "MaxTessEvaluationInputComponents")
resources->maxTessEvaluationInputComponents = value;
else if (tokenStr == "MaxTessEvaluationOutputComponents")
resources->maxTessEvaluationOutputComponents = value;
else if (tokenStr == "MaxTessEvaluationTextureImageUnits")
resources->maxTessEvaluationTextureImageUnits = value;
else if (tokenStr == "MaxTessEvaluationUniformComponents")
resources->maxTessEvaluationUniformComponents = value;
else if (tokenStr == "MaxTessPatchComponents")
resources->maxTessPatchComponents = value;
else if (tokenStr == "MaxPatchVertices")
resources->maxPatchVertices = value;
else if (tokenStr == "MaxTessGenLevel")
resources->maxTessGenLevel = value;
else if (tokenStr == "MaxViewports")
resources->maxViewports = value;
else if (tokenStr == "MaxVertexAtomicCounters")
resources->maxVertexAtomicCounters = value;
else if (tokenStr == "MaxTessControlAtomicCounters")
resources->maxTessControlAtomicCounters = value;
else if (tokenStr == "MaxTessEvaluationAtomicCounters")
resources->maxTessEvaluationAtomicCounters = value;
else if (tokenStr == "MaxGeometryAtomicCounters")
resources->maxGeometryAtomicCounters = value;
else if (tokenStr == "MaxFragmentAtomicCounters")
resources->maxFragmentAtomicCounters = value;
else if (tokenStr == "MaxCombinedAtomicCounters")
resources->maxCombinedAtomicCounters = value;
else if (tokenStr == "MaxAtomicCounterBindings")
resources->maxAtomicCounterBindings = value;
else if (tokenStr == "MaxVertexAtomicCounterBuffers")
resources->maxVertexAtomicCounterBuffers = value;
else if (tokenStr == "MaxTessControlAtomicCounterBuffers")
resources->maxTessControlAtomicCounterBuffers = value;
else if (tokenStr == "MaxTessEvaluationAtomicCounterBuffers")
resources->maxTessEvaluationAtomicCounterBuffers = value;
else if (tokenStr == "MaxGeometryAtomicCounterBuffers")
resources->maxGeometryAtomicCounterBuffers = value;
else if (tokenStr == "MaxFragmentAtomicCounterBuffers")
resources->maxFragmentAtomicCounterBuffers = value;
else if (tokenStr == "MaxCombinedAtomicCounterBuffers")
resources->maxCombinedAtomicCounterBuffers = value;
else if (tokenStr == "MaxAtomicCounterBufferSize")
resources->maxAtomicCounterBufferSize = value;
else if (tokenStr == "MaxTransformFeedbackBuffers")
resources->maxTransformFeedbackBuffers = value;
else if (tokenStr == "MaxTransformFeedbackInterleavedComponents")
resources->maxTransformFeedbackInterleavedComponents = value;
else if (tokenStr == "MaxCullDistances")
resources->maxCullDistances = value;
else if (tokenStr == "MaxCombinedClipAndCullDistances")
resources->maxCombinedClipAndCullDistances = value;
else if (tokenStr == "MaxSamples")
resources->maxSamples = value;
else if (tokenStr == "MaxMeshOutputVerticesNV")
resources->maxMeshOutputVerticesNV = value;
else if (tokenStr == "MaxMeshOutputPrimitivesNV")
resources->maxMeshOutputPrimitivesNV = value;
else if (tokenStr == "MaxMeshWorkGroupSizeX_NV")
resources->maxMeshWorkGroupSizeX_NV = value;
else if (tokenStr == "MaxMeshWorkGroupSizeY_NV")
resources->maxMeshWorkGroupSizeY_NV = value;
else if (tokenStr == "MaxMeshWorkGroupSizeZ_NV")
resources->maxMeshWorkGroupSizeZ_NV = value;
else if (tokenStr == "MaxTaskWorkGroupSizeX_NV")
resources->maxTaskWorkGroupSizeX_NV = value;
else if (tokenStr == "MaxTaskWorkGroupSizeY_NV")
resources->maxTaskWorkGroupSizeY_NV = value;
else if (tokenStr == "MaxTaskWorkGroupSizeZ_NV")
resources->maxTaskWorkGroupSizeZ_NV = value;
else if (tokenStr == "MaxMeshViewCountNV")
resources->maxMeshViewCountNV = value;
else if (tokenStr == "nonInductiveForLoops")
resources->limits.nonInductiveForLoops = (value != 0);
else if (tokenStr == "whileLoops")
resources->limits.whileLoops = (value != 0);
else if (tokenStr == "doWhileLoops")
resources->limits.doWhileLoops = (value != 0);
else if (tokenStr == "generalUniformIndexing")
resources->limits.generalUniformIndexing = (value != 0);
else if (tokenStr == "generalAttributeMatrixVectorIndexing")
resources->limits.generalAttributeMatrixVectorIndexing = (value != 0);
else if (tokenStr == "generalVaryingIndexing")
resources->limits.generalVaryingIndexing = (value != 0);
else if (tokenStr == "generalSamplerIndexing")
resources->limits.generalSamplerIndexing = (value != 0);
else if (tokenStr == "generalVariableIndexing")
resources->limits.generalVariableIndexing = (value != 0);
else if (tokenStr == "generalConstantMatrixVectorIndexing")
resources->limits.generalConstantMatrixVectorIndexing = (value != 0);
else
printf("Warning: unrecognized limit (%s) in configuration file.\n", tokenStr.c_str());
}
}
} // end namespace glslang

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//
// Copyright (C) 2016 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
#include <string>
#include "../glslang/Include/ResourceLimits.h"
namespace glslang {
// These are the default resources for TBuiltInResources, used for both
// - parsing this string for the case where the user didn't supply one,
// - dumping out a template for user construction of a config file.
extern const TBuiltInResource DefaultTBuiltInResource;
// Returns the DefaultTBuiltInResource as a human-readable string.
std::string GetDefaultTBuiltInResourceString();
// Decodes the resource limits from |config| to |resources|.
void DecodeResourceLimits(TBuiltInResource* resources, char* config);
} // end namespace glslang
#endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_

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//
// Copyright (C) 2013 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef WORKLIST_H_INCLUDED
#define WORKLIST_H_INCLUDED
#include "../glslang/OSDependent/osinclude.h"
#include <list>
#include <mutex>
#include <string>
namespace glslang {
class TWorkItem {
public:
TWorkItem() { }
explicit TWorkItem(const std::string& s) :
name(s) { }
std::string name;
std::string results;
std::string resultsIndex;
};
class TWorklist {
public:
TWorklist() { }
virtual ~TWorklist() { }
void add(TWorkItem* item)
{
std::lock_guard<std::mutex> guard(mutex);
worklist.push_back(item);
}
bool remove(TWorkItem*& item)
{
std::lock_guard<std::mutex> guard(mutex);
if (worklist.empty())
return false;
item = worklist.front();
worklist.pop_front();
return true;
}
int size()
{
return (int)worklist.size();
}
bool empty()
{
return worklist.empty();
}
protected:
std::mutex mutex;
std::list<TWorkItem*> worklist;
};
} // end namespace glslang
#endif // WORKLIST_H_INCLUDED

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/**
BSD 2-Clause License
Copyright (c) 2020, Travis Fort
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**/
#include "resource_limits_c.h"
#include "ResourceLimits.h"
#include <stdlib.h>
#include <string.h>
#include <string>
const glslang_resource_t* glslang_default_resource(void)
{
return reinterpret_cast<const glslang_resource_t*>(&glslang::DefaultTBuiltInResource);
}
#if defined(__clang__) || defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#elif defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable : 4996)
#endif
const char* glslang_default_resource_string()
{
std::string cpp_str = glslang::GetDefaultTBuiltInResourceString();
char* c_str = (char*)malloc(cpp_str.length() + 1);
strcpy(c_str, cpp_str.c_str());
return c_str;
}
#if defined(__clang__) || defined(__GNUC__)
#pragma GCC diagnostic pop
#elif defined(_MSC_VER)
#pragma warning(pop)
#endif
void glslang_decode_resource_limits(glslang_resource_t* resources, char* config)
{
glslang::DecodeResourceLimits(reinterpret_cast<TBuiltInResource*>(resources), config);
}

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/**
BSD 2-Clause License
Copyright (c) 2020, Travis Fort
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**/
#ifndef _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
#define _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
#include "../glslang/Include/glslang_c_interface.h"
#ifdef __cplusplus
extern "C" {
#endif
// These are the default resources for TBuiltInResources, used for both
// - parsing this string for the case where the user didn't supply one,
// - dumping out a template for user construction of a config file.
const glslang_resource_t* glslang_default_resource(void);
// Returns the DefaultTBuiltInResource as a human-readable string.
// NOTE: User is responsible for freeing this string.
const char* glslang_default_resource_string();
// Decodes the resource limits from |config| to |resources|.
void glslang_decode_resource_limits(glslang_resource_t* resources, char* config);
#ifdef __cplusplus
}
#endif
#endif // _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_