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dep: Add glslang
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95
dep/glslang/StandAlone/Worklist.h
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95
dep/glslang/StandAlone/Worklist.h
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//
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// Copyright (C) 2013 LunarG, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef WORKLIST_H_INCLUDED
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#define WORKLIST_H_INCLUDED
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#include "../glslang/OSDependent/osinclude.h"
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#include <list>
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#include <mutex>
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#include <string>
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namespace glslang {
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class TWorkItem {
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public:
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TWorkItem() { }
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explicit TWorkItem(const std::string& s) :
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name(s) { }
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std::string name;
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std::string results;
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std::string resultsIndex;
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};
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class TWorklist {
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public:
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TWorklist() { }
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virtual ~TWorklist() { }
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void add(TWorkItem* item)
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{
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std::lock_guard<std::mutex> guard(mutex);
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worklist.push_back(item);
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}
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bool remove(TWorkItem*& item)
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{
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std::lock_guard<std::mutex> guard(mutex);
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if (worklist.empty())
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return false;
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item = worklist.front();
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worklist.pop_front();
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return true;
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}
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int size()
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{
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return (int)worklist.size();
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}
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bool empty()
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{
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return worklist.empty();
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}
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protected:
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std::mutex mutex;
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std::list<TWorkItem*> worklist;
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};
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} // end namespace glslang
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#endif // WORKLIST_H_INCLUDED
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