GPU/HW: Disable coordinate clamping when unnecessary

This commit is contained in:
Connor McLaughlin
2020-08-10 22:37:30 +10:00
parent b95ce993e0
commit 5c6e92cdfc
10 changed files with 142 additions and 87 deletions

View File

@ -56,7 +56,6 @@ private:
bool CreateVertexBuffer();
bool CreateUniformBuffer();
bool CreateTextureBuffer();
bool CreateBatchInputLayout();
bool CreateStateObjects();
bool CompileShaders();
@ -95,7 +94,6 @@ private:
ComPtr<ID3D11ShaderResourceView> m_texture_stream_buffer_srv_r16ui;
ComPtr<ID3D11RasterizerState> m_cull_none_rasterizer_state;
ComPtr<ID3D11RasterizerState> m_wireframe_rasterizer_state;
ComPtr<ID3D11DepthStencilState> m_depth_disabled_state;
ComPtr<ID3D11DepthStencilState> m_depth_test_always_state;