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GPU/HW: Don't crash when switching to incompatible renderer
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@ -20,17 +20,17 @@ GPU_HW_D3D11::~GPU_HW_D3D11()
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bool GPU_HW_D3D11::Initialize(HostDisplay* host_display, System* system, DMA* dma,
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InterruptController* interrupt_controller, Timers* timers)
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{
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SetCapabilities();
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if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
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return false;
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if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::D3D11)
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{
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Log_ErrorPrintf("Host render API is incompatible");
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return false;
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}
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SetCapabilities();
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if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
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return false;
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m_device = static_cast<ID3D11Device*>(host_display->GetHostRenderDevice());
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m_context = static_cast<ID3D11DeviceContext*>(host_display->GetHostRenderContext());
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if (!m_device || !m_context)
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