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Android: Basic touchscreen controller implementation
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@ -4,6 +4,7 @@
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#include "YBaseLib/String.h"
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#include "android_audio_stream.h"
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#include "android_gles_host_display.h"
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#include "core/controller.h"
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#include "core/gpu.h"
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#include "core/game_list.h"
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#include "core/host_display.h"
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@ -330,6 +331,51 @@ void AndroidHostInterface::SurfaceChanged(ANativeWindow* window, int format, int
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m_display->ChangeRenderWindow(window);
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}
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void AndroidHostInterface::SetControllerType(u32 index, std::string_view type_name)
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{
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if (!IsEmulationThreadRunning())
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{
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m_controller_type_names[index] = type_name;
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return;
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}
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std::string type_name_copy(type_name);
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RunOnEmulationThread([this, index, type_name_copy]() {
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Log_InfoPrintf("Changing controller slot %d to %s", index, type_name_copy.c_str());
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m_controller_type_names[index] = std::move(type_name_copy);
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m_controllers[index] = Controller::Create(m_controller_type_names[index]);
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m_system->SetController(index, m_controllers[index]);
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}, false);
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}
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void AndroidHostInterface::SetControllerButtonState(u32 index, s32 button_code, bool pressed)
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{
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if (!IsEmulationThreadRunning())
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return;
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RunOnEmulationThread([this, index, button_code, pressed]() {
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if (!m_controllers[index])
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return;
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m_controllers[index]->SetButtonState(button_code, pressed);
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}, false);
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}
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void AndroidHostInterface::ConnectControllers()
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{
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for (u32 i = 0; i < NUM_CONTROLLERS; i++)
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{
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if (m_controller_type_names[i].empty())
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continue;
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Log_InfoPrintf("Connecting controller '%s' to port %u", m_controller_type_names[i].c_str(), i);
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m_controllers[i] = Controller::Create(m_controller_type_names[i]);
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if (m_controllers[i])
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m_system->SetController(i, m_controllers[i]);
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}
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}
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extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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{
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Log::GetInstance().SetDebugOutputParams(true, nullptr, LOGLEVEL_DEV);
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@ -433,6 +479,22 @@ DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_surfaceChanged, jobject obj, j
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[hi, native_surface, format, width, height]() { hi->SurfaceChanged(native_surface, format, width, height); }, true);
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}
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DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerType, jobject obj, jint index, jstring controller_type)
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{
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GetNativeClass(env, obj)->SetControllerType(index, JStringToString(env, controller_type));
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}
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DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerButtonState, jobject obj, jint index, jint button_code, jboolean pressed)
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{
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GetNativeClass(env, obj)->SetControllerButtonState(index, button_code, pressed);
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}
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DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerButtonCode, jobject unused, jstring controller_type, jstring button_name)
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{
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std::optional<s32> code = Controller::GetButtonCodeByName(JStringToString(env, controller_type), JStringToString(env, button_name));
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return code.value_or(-1);
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}
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DEFINE_JNI_ARGS_METHOD(jarray, GameList_getEntries, jobject unused, jstring j_cache_path, jstring j_redump_dat_path, jarray j_search_directories, jboolean search_recursively)
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{
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const std::string cache_path = JStringToString(env, j_cache_path);
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@ -2,13 +2,17 @@
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#include "YBaseLib/Event.h"
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#include "YBaseLib/Timer.h"
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#include "core/host_interface.h"
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#include <array>
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#include <atomic>
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#include <functional>
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#include <jni.h>
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#include <memory>
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#include <thread>
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struct ANativeWindow;
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class Controller;
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class AndroidHostInterface final : public HostInterface
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{
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public:
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@ -26,7 +30,15 @@ public:
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void SurfaceChanged(ANativeWindow* window, int format, int width, int height);
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void SetControllerType(u32 index, std::string_view type_name);
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void SetControllerButtonState(u32 index, s32 button_code, bool pressed);
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private:
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enum : u32
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{
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NUM_CONTROLLERS = 2
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};
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void EmulationThreadEntryPoint(ANativeWindow* initial_surface, std::string initial_filename,
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std::string initial_state_filename);
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@ -36,6 +48,8 @@ private:
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void DrawFPSWindow();
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void ConnectControllers() override;
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jobject m_java_object = {};
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std::mutex m_callback_mutex;
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@ -45,4 +59,7 @@ private:
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std::atomic_bool m_emulation_thread_stop_request{false};
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std::atomic_bool m_emulation_thread_start_result{false};
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Event m_emulation_thread_started;
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std::array<std::string, NUM_CONTROLLERS> m_controller_type_names;
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std::array<std::shared_ptr<Controller>, NUM_CONTROLLERS> m_controllers;
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};
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