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https://github.com/WinampDesktop/winamp.git
synced 2025-06-18 21:25:47 -04:00
GPU/OpenGL: Use explicit bindings where possible
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@ -317,6 +317,7 @@ bool GPU_HW_OpenGL::CreateTextureBuffer()
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bool GPU_HW_OpenGL::CompilePrograms()
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{
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const bool use_binding_layout = GPU_HW_ShaderGen::UseGLSLBindingLayout();
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GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_true_color, m_scaled_dithering,
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m_texture_filtering, m_supports_dual_source_blend);
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@ -336,25 +337,28 @@ bool GPU_HW_OpenGL::CompilePrograms()
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static_cast<BatchRenderMode>(render_mode), static_cast<TextureMode>(texture_mode),
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ConvertToBoolUnchecked(dithering), ConvertToBoolUnchecked(interlacing));
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const auto link_callback = [this, textured](GL::Program& prog) {
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prog.BindAttribute(0, "a_pos");
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prog.BindAttribute(1, "a_col0");
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if (textured)
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const auto link_callback = [this, textured, use_binding_layout](GL::Program& prog) {
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if (!use_binding_layout)
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{
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prog.BindAttribute(2, "a_texcoord");
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prog.BindAttribute(3, "a_texpage");
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}
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if (!m_is_gles)
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{
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if (m_supports_dual_source_blend)
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prog.BindAttribute(0, "a_pos");
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prog.BindAttribute(1, "a_col0");
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if (textured)
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{
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prog.BindFragDataIndexed(0, "o_col0");
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prog.BindFragDataIndexed(1, "o_col1");
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prog.BindAttribute(2, "a_texcoord");
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prog.BindAttribute(3, "a_texpage");
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}
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else
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if (!m_is_gles || m_supports_dual_source_blend)
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{
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prog.BindFragData(0, "o_col0");
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if (m_supports_dual_source_blend)
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{
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prog.BindFragDataIndexed(0, "o_col0");
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prog.BindFragDataIndexed(1, "o_col1");
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}
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else
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{
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prog.BindFragData(0, "o_col0");
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}
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}
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}
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};
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@ -363,11 +367,14 @@ bool GPU_HW_OpenGL::CompilePrograms()
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if (!prog)
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return false;
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prog->BindUniformBlock("UBOBlock", 1);
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if (textured)
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if (!use_binding_layout)
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{
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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prog->BindUniformBlock("UBOBlock", 1);
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if (textured)
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{
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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}
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}
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m_render_programs[render_mode][texture_mode][dithering][interlacing] = std::move(*prog);
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@ -380,7 +387,8 @@ bool GPU_HW_OpenGL::CompilePrograms()
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if (!prog)
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return false;
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prog->BindUniformBlock("UBOBlock", 1);
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if (!use_binding_layout)
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prog->BindUniformBlock("UBOBlock", 1);
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m_line_render_programs[render_mode][dithering][interlacing] = std::move(*prog);
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}
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}
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@ -396,73 +404,89 @@ bool GPU_HW_OpenGL::CompilePrograms()
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const std::string fs = shadergen.GenerateDisplayFragmentShader(ConvertToBoolUnchecked(depth_24bit),
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ConvertToBoolUnchecked(interlaced));
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, {}, fs, [this](GL::Program& prog) {
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if (!m_is_gles)
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prog.BindFragData(0, "o_col0");
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});
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std::optional<GL::Program> prog =
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m_shader_cache.GetProgram(vs, {}, fs, [this, use_binding_layout](GL::Program& prog) {
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if (!m_is_gles && !use_binding_layout)
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prog.BindFragData(0, "o_col0");
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});
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if (!prog)
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return false;
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prog->BindUniformBlock("UBOBlock", 1);
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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if (!use_binding_layout)
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{
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prog->BindUniformBlock("UBOBlock", 1);
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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}
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m_display_programs[depth_24bit][interlaced] = std::move(*prog);
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}
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}
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std::optional<GL::Program> prog =
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m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {},
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shadergen.GenerateInterlacedFillFragmentShader(), [this](GL::Program& prog) {
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if (!m_is_gles)
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prog.BindFragData(0, "o_col0");
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});
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {},
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shadergen.GenerateInterlacedFillFragmentShader(),
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[this, use_binding_layout](GL::Program& prog) {
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if (!m_is_gles && !use_binding_layout)
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prog.BindFragData(0, "o_col0");
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});
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if (!prog)
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return false;
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prog->BindUniformBlock("UBOBlock", 1);
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prog->Bind();
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if (!use_binding_layout)
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prog->BindUniformBlock("UBOBlock", 1);
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m_vram_interlaced_fill_program = std::move(*prog);
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prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {},
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shadergen.GenerateVRAMReadFragmentShader(), [this](GL::Program& prog) {
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if (!m_is_gles)
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shadergen.GenerateVRAMReadFragmentShader(),
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[this, use_binding_layout](GL::Program& prog) {
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if (!m_is_gles && !use_binding_layout)
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prog.BindFragData(0, "o_col0");
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});
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if (!prog)
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return false;
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prog->BindUniformBlock("UBOBlock", 1);
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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if (!use_binding_layout)
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{
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prog->BindUniformBlock("UBOBlock", 1);
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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}
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m_vram_read_program = std::move(*prog);
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prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {},
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shadergen.GenerateVRAMCopyFragmentShader(), [this](GL::Program& prog) {
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if (!m_is_gles)
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shadergen.GenerateVRAMCopyFragmentShader(),
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[this, use_binding_layout](GL::Program& prog) {
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if (!m_is_gles && !use_binding_layout)
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prog.BindFragData(0, "o_col0");
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});
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if (!prog)
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return false;
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prog->BindUniformBlock("UBOBlock", 1);
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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if (!use_binding_layout)
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{
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prog->BindUniformBlock("UBOBlock", 1);
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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}
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m_vram_copy_program = std::move(*prog);
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if (m_supports_texture_buffer)
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{
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prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {},
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shadergen.GenerateVRAMWriteFragmentShader(), [this](GL::Program& prog) {
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if (!m_is_gles)
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shadergen.GenerateVRAMWriteFragmentShader(),
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[this, use_binding_layout](GL::Program& prog) {
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if (!m_is_gles && !use_binding_layout)
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prog.BindFragData(0, "o_col0");
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});
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if (!prog)
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return false;
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prog->BindUniformBlock("UBOBlock", 1);
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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if (!use_binding_layout)
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{
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prog->BindUniformBlock("UBOBlock", 1);
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prog->Bind();
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prog->Uniform1i("samp0", 0);
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}
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m_vram_write_program = std::move(*prog);
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}
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