FullscreenUI: Add sprite texture filtering option

This commit is contained in:
Stenzek
2024-06-23 13:10:04 +10:00
parent 3d00957248
commit 63055f1e7f
2 changed files with 14 additions and 2 deletions

View File

@ -269,9 +269,14 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
dialog->registerWidgetHelp(
m_ui.textureFiltering, tr("Texture Filtering"),
QString::fromUtf8(Settings::GetTextureFilterDisplayName(Settings::DEFAULT_GPU_TEXTURE_FILTER)),
tr("Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a "
tr("Smooths out the blockiness of magnified textures on 3D objects by using filtering. <br>Will have a "
"greater effect on higher resolution scales. <br>The JINC2 and especially xBR filtering modes are very "
"demanding, and may not be worth the speed penalty."));
dialog->registerWidgetHelp(
m_ui.spriteTextureFiltering, tr("Sprite Texture Filtering"),
QString::fromUtf8(Settings::GetTextureFilterDisplayName(Settings::DEFAULT_GPU_TEXTURE_FILTER)),
tr("Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to "
"sprites and other 2D elements, such as the HUD."));
dialog->registerWidgetHelp(
m_ui.displayAspectRatio, tr("Aspect Ratio"),
QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)),