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FullscreenUI: Add sprite texture filtering option
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@ -269,9 +269,14 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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dialog->registerWidgetHelp(
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m_ui.textureFiltering, tr("Texture Filtering"),
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QString::fromUtf8(Settings::GetTextureFilterDisplayName(Settings::DEFAULT_GPU_TEXTURE_FILTER)),
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tr("Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a "
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tr("Smooths out the blockiness of magnified textures on 3D objects by using filtering. <br>Will have a "
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"greater effect on higher resolution scales. <br>The JINC2 and especially xBR filtering modes are very "
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"demanding, and may not be worth the speed penalty."));
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dialog->registerWidgetHelp(
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m_ui.spriteTextureFiltering, tr("Sprite Texture Filtering"),
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QString::fromUtf8(Settings::GetTextureFilterDisplayName(Settings::DEFAULT_GPU_TEXTURE_FILTER)),
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tr("Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to "
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"sprites and other 2D elements, such as the HUD."));
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dialog->registerWidgetHelp(
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m_ui.displayAspectRatio, tr("Aspect Ratio"),
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QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)),
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