GPU/D3D11: Don't keep shader cache open

Allows you to run multiple DuckStation instances.
This commit is contained in:
Connor McLaughlin
2020-10-09 17:59:33 +10:00
parent e1f83fc000
commit 64e1305087
2 changed files with 16 additions and 17 deletions

View File

@ -75,8 +75,6 @@ private:
ComPtr<ID3D11Device> m_device;
ComPtr<ID3D11DeviceContext> m_context;
D3D11::ShaderCache m_shader_cache;
// downsample texture - used for readbacks at >1xIR.
D3D11::Texture m_vram_texture;
D3D11::Texture m_vram_depth_texture;