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GPU: Use 12-bit int (sign plus 11 bits) for vertex position
Fixes whacky polygons in Crash 2 and logo in Crash 1.
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@ -156,8 +156,8 @@ protected:
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{
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u32 bits;
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BitField<u32, s32, 0, 11> x;
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BitField<u32, s32, 16, 11> y;
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BitField<u32, s32, 0, 12> x;
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BitField<u32, s32, 16, 12> y;
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};
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struct DebugOptions
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