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GPU: Add basic texture filtering support
Still has issues around the edges of text.
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@ -265,7 +265,7 @@ void GPU_HW_OpenGL::CreateTextureBuffer()
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bool GPU_HW_OpenGL::CompilePrograms()
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{
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GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_true_color,
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GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_true_color, m_texture_filtering,
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m_supports_dual_source_blend);
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for (u32 render_mode = 0; render_mode < 4; render_mode++)
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