HostDisplay: Move some derived class fields to base class

This commit is contained in:
Connor McLaughlin
2020-01-24 14:51:36 +10:00
parent 736d85b0f3
commit 687772c4da
15 changed files with 75 additions and 200 deletions

View File

@ -42,6 +42,8 @@ add_library(core
gte.h
gte.inl
gte_types.h
host_display.cpp
host_display.h
host_interface.cpp
host_interface.h
interrupt_controller.cpp

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@ -70,6 +70,7 @@
<ClCompile Include="gpu.cpp" />
<ClCompile Include="gpu_hw.cpp" />
<ClCompile Include="gpu_hw_opengl.cpp" />
<ClCompile Include="host_display.cpp" />
<ClCompile Include="host_interface.cpp" />
<ClCompile Include="interrupt_controller.cpp" />
<ClCompile Include="mdec.cpp" />

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@ -38,6 +38,7 @@
<ClCompile Include="sio.cpp" />
<ClCompile Include="controller.cpp" />
<ClCompile Include="analog_controller.cpp" />
<ClCompile Include="host_display.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="types.h" />

27
src/core/host_display.cpp Normal file
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@ -0,0 +1,27 @@
#include "host_display.h"
HostDisplayTexture::~HostDisplayTexture() = default;
HostDisplay::~HostDisplay() = default;
std::tuple<int, int, int, int> HostDisplay::CalculateDrawRect(int window_width, int window_height, float display_ratio)
{
const float window_ratio = float(window_width) / float(window_height);
int left, top, width, height;
if (window_ratio >= display_ratio)
{
width = static_cast<int>(float(window_height) * display_ratio);
height = static_cast<int>(window_height);
left = (window_width - width) / 2;
top = 0;
}
else
{
width = static_cast<int>(window_width);
height = static_cast<int>(float(window_width) / display_ratio);
left = 0;
top = (window_height - height) / 2;
}
return std::tie(left, top, width, height);
}

View File

@ -7,7 +7,7 @@
class HostDisplayTexture
{
public:
virtual ~HostDisplayTexture() {}
virtual ~HostDisplayTexture();
virtual void* GetHandle() const = 0;
virtual u32 GetWidth() const = 0;
@ -26,7 +26,7 @@ public:
OpenGLES
};
virtual ~HostDisplay() {}
virtual ~HostDisplay();
virtual RenderAPI GetRenderAPI() const = 0;
virtual void* GetRenderDevice() const = 0;
@ -42,11 +42,6 @@ public:
virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) = 0;
virtual void SetDisplayTexture(void* texture_handle, s32 offset_x, s32 offset_y, s32 width, s32 height,
u32 texture_width, u32 texture_height, float aspect_ratio) = 0;
virtual void SetDisplayLinearFiltering(bool enabled) = 0;
virtual void SetDisplayTopMargin(int height) = 0;
virtual void Render() = 0;
virtual void SetVSync(bool enabled) = 0;
@ -54,26 +49,39 @@ public:
virtual std::tuple<u32, u32> GetWindowSize() const = 0;
virtual void WindowResized() = 0;
// Helper function for computing the draw rectangle in a larger window.
static std::tuple<int, int, int, int> CalculateDrawRect(int window_width, int window_height, float display_ratio)
{
const float window_ratio = float(window_width) / float(window_height);
int left, top, width, height;
if (window_ratio >= display_ratio)
{
width = static_cast<int>(float(window_height) * display_ratio);
height = static_cast<int>(window_height);
left = (window_width - width) / 2;
top = 0;
}
else
{
width = static_cast<int>(window_width);
height = static_cast<int>(float(window_width) / display_ratio);
left = 0;
top = (window_height - height) / 2;
}
const s32 GetDisplayTopMargin() const { return m_display_top_margin; }
return std::tie(left, top, width, height);
void SetDisplayTexture(void* texture_handle, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
u32 texture_height, float aspect_ratio)
{
m_display_texture_handle = texture_handle;
m_display_offset_x = offset_x;
m_display_offset_y = offset_y;
m_display_width = width;
m_display_height = height;
m_display_texture_width = texture_width;
m_display_texture_height = texture_height;
m_display_aspect_ratio = aspect_ratio;
m_display_texture_changed = true;
}
void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
// Helper function for computing the draw rectangle in a larger window.
static std::tuple<int, int, int, int> CalculateDrawRect(int window_width, int window_height, float display_ratio);
protected:
void* m_display_texture_handle = nullptr;
s32 m_display_offset_x = 0;
s32 m_display_offset_y = 0;
s32 m_display_width = 0;
s32 m_display_height = 0;
u32 m_display_texture_width = 0;
u32 m_display_texture_height = 0;
s32 m_display_top_margin = 0;
float m_display_aspect_ratio = 1.0f;
bool m_display_texture_changed = false;
bool m_display_linear_filtering = false;
};