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https://github.com/WinampDesktop/winamp.git
synced 2025-06-18 09:25:46 -04:00
HostDisplay: Move some derived class fields to base class
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@ -138,30 +138,6 @@ void D3D11DisplayWindow::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y
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}
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}
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void D3D11DisplayWindow::SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio)
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{
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m_display_srv = static_cast<ID3D11ShaderResourceView*>(texture);
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m_display_offset_x = offset_x;
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m_display_offset_y = offset_y;
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m_display_width = width;
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m_display_height = height;
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m_display_texture_width = texture_width;
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m_display_texture_height = texture_height;
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m_display_aspect_ratio = aspect_ratio;
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m_display_texture_changed = true;
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}
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void D3D11DisplayWindow::SetDisplayLinearFiltering(bool enabled)
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{
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m_display_linear_filtering = enabled;
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}
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void D3D11DisplayWindow::SetDisplayTopMargin(int height)
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{
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m_display_top_margin = height;
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}
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void D3D11DisplayWindow::SetVSync(bool enabled)
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{
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m_vsync = enabled;
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@ -452,7 +428,7 @@ void D3D11DisplayWindow::Render()
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void D3D11DisplayWindow::renderDisplay()
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{
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if (!m_display_srv)
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if (!m_display_texture_handle)
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return;
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// - 20 for main menu padding
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@ -463,7 +439,7 @@ void D3D11DisplayWindow::renderDisplay()
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m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
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m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0);
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m_context->PSSetShaderResources(0, 1, &m_display_srv);
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m_context->PSSetShaderResources(0, 1, reinterpret_cast<ID3D11ShaderResourceView**>(&m_display_texture_handle));
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m_context->PSSetSamplers(
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0, 1, m_display_linear_filtering ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
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@ -37,11 +37,6 @@ public:
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio) override;
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void SetDisplayLinearFiltering(bool enabled) override;
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void SetDisplayTopMargin(int height) override;
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void SetVSync(bool enabled) override;
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std::tuple<u32, u32> GetWindowSize() const override;
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@ -79,18 +74,6 @@ private:
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D3D11::Texture m_display_pixels_texture;
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D3D11::StreamBuffer m_display_uniform_buffer;
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ID3D11ShaderResourceView* m_display_srv = nullptr;
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s32 m_display_offset_x = 0;
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s32 m_display_offset_y = 0;
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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int m_display_top_margin = 0;
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float m_display_aspect_ratio = 1.0f;
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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bool m_allow_tearing_supported = false;
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bool m_vsync = false;
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};
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@ -155,30 +155,6 @@ void OpenGLDisplayWindow::UpdateTexture(HostDisplayTexture* texture, u32 x, u32
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glBindTexture(GL_TEXTURE_2D, old_texture_binding);
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}
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void OpenGLDisplayWindow::SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height,
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u32 texture_width, u32 texture_height, float aspect_ratio)
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{
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m_display_texture_id = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture));
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m_display_offset_x = offset_x;
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m_display_offset_y = offset_y;
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m_display_width = width;
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m_display_height = height;
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m_display_texture_width = texture_width;
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m_display_texture_height = texture_height;
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m_display_aspect_ratio = aspect_ratio;
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m_display_texture_changed = true;
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}
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void OpenGLDisplayWindow::SetDisplayLinearFiltering(bool enabled)
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{
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m_display_linear_filtering = enabled;
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}
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void OpenGLDisplayWindow::SetDisplayTopMargin(int height)
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{
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m_display_top_margin = height;
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}
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void OpenGLDisplayWindow::SetVSync(bool enabled)
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{
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// Window framebuffer has to be bound to call SetSwapInterval.
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@ -473,7 +449,7 @@ void OpenGLDisplayWindow::Render()
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void OpenGLDisplayWindow::renderDisplay()
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{
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if (!m_display_texture_id)
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if (!m_display_texture_handle)
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return;
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// - 20 for main menu padding
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@ -491,7 +467,7 @@ void OpenGLDisplayWindow::renderDisplay()
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static_cast<float>(m_display_offset_y) / static_cast<float>(m_display_texture_height),
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static_cast<float>(m_display_width) / static_cast<float>(m_display_texture_width),
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static_cast<float>(m_display_height) / static_cast<float>(m_display_texture_height));
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glBindTexture(GL_TEXTURE_2D, m_display_texture_id);
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glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
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glBindSampler(0, m_display_linear_filtering ? m_display_linear_sampler : m_display_nearest_sampler);
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glBindVertexArray(m_display_vao);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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@ -36,11 +36,6 @@ public:
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio) override;
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void SetDisplayLinearFiltering(bool enabled) override;
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void SetDisplayTopMargin(int height) override;
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void SetVSync(bool enabled) override;
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std::tuple<u32, u32> GetWindowSize() const override;
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@ -63,19 +58,8 @@ private:
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GL::Program m_display_program;
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GLuint m_display_vao = 0;
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GLuint m_display_texture_id = 0;
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s32 m_display_offset_x = 0;
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s32 m_display_offset_y = 0;
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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int m_display_top_margin = 0;
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float m_display_aspect_ratio = 1.0f;
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GLuint m_display_nearest_sampler = 0;
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GLuint m_display_linear_sampler = 0;
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bool m_is_gles = false;
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bool m_display_texture_changed = false;
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bool m_display_linear_filtering = false;
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};
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@ -22,8 +22,6 @@ public:
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virtual bool initializeDeviceContext(bool debug_device);
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virtual void destroyDeviceContext();
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virtual void SetDisplayLinearFiltering(bool enabled) = 0;
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virtual void SetDisplayTopMargin(int height) = 0;
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virtual void Render() = 0;
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// this comes back on the emu thread
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@ -143,7 +143,7 @@ void QtHostInterface::applySettings()
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}
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if (m_settings.display_linear_filtering != old_display_linear_filtering)
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m_display_window->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
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m_display_window->getHostDisplayInterface()->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
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}
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void QtHostInterface::checkSettings()
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