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Qt: Implement context menu in game list
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@ -28,11 +28,21 @@ class SPU;
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class MDEC;
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class SIO;
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struct SystemBootParameters
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{
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SystemBootParameters();
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SystemBootParameters(std::string filename_);
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~SystemBootParameters();
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std::string filename;
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std::optional<bool> override_fast_boot;
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};
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class System
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{
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public:
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friend TimingEvent;
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public:
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~System();
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/// Creates a new System.
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@ -75,7 +85,7 @@ public:
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float GetAverageFrameTime() const { return m_average_frame_time; }
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float GetWorstFrameTime() const { return m_worst_frame_time; }
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bool Boot(const char* filename);
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bool Boot(const SystemBootParameters& params);
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void Reset();
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bool LoadState(ByteStream* state);
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