mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-17 18:25:45 -04:00
Move GameList to FrontendCommon
Reduces libretro core dependencies further.
This commit is contained in:
@ -3,6 +3,10 @@ add_library(frontend-common
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common_host_interface.h
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controller_interface.cpp
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controller_interface.h
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game_list.cpp
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game_list.h
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game_settings.cpp
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game_settings.h
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icon.cpp
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icon.h
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imgui_styles.cpp
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@ -17,7 +21,7 @@ add_library(frontend-common
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vulkan_host_display.h
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)
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target_link_libraries(frontend-common PUBLIC core common imgui simpleini scmversion glad vulkan-loader)
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target_link_libraries(frontend-common PUBLIC core common imgui simpleini tinyxml2 scmversion glad vulkan-loader)
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if(WIN32)
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target_sources(frontend-common PRIVATE
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@ -9,7 +9,6 @@
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#include "core/cdrom.h"
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#include "core/cpu_code_cache.h"
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#include "core/dma.h"
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#include "core/game_list.h"
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#include "core/gpu.h"
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#include "core/host_display.h"
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#include "core/mdec.h"
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@ -18,6 +17,7 @@
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#include "core/spu.h"
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#include "core/system.h"
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#include "core/timers.h"
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#include "game_list.h"
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#include "imgui.h"
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#include "ini_settings_interface.h"
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#include "save_state_selector_ui.h"
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@ -368,7 +368,7 @@ bool CommonHostInterface::ParseCommandLineParameters(int argc, char* argv[],
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else
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{
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// find the game id, and get its save state path
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std::string game_code = m_game_list->GetGameCodeForPath(boot_filename.c_str());
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std::string game_code = System::GetGameCodeForPath(boot_filename.c_str());
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if (game_code.empty())
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{
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Log_WarningPrintf("Could not identify game code for '%s', cannot load save state %d.", boot_filename.c_str(),
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@ -2032,13 +2032,13 @@ void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::str
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else
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{
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if (image)
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*code = GameList::GetGameCodeForImage(image);
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*code = System::GetGameCodeForImage(image);
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const GameListDatabaseEntry* db_entry = (!code->empty()) ? m_game_list->GetDatabaseEntryForCode(*code) : nullptr;
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if (db_entry)
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*title = db_entry->title;
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else
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*title = GameList::GetTitleForPath(path);
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*title = System::GetTitleForPath(path);
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}
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}
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@ -53,6 +53,9 @@
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<ProjectReference Include="..\..\dep\simpleini\simpleini.vcxproj">
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<Project>{3773f4cc-614e-4028-8595-22e08ca649e3}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\dep\tinyxml2\tinyxml2.vcxproj">
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<Project>{933118a9-68c5-47b4-b151-b03c93961623}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\dep\vulkan-loader\vulkan-loader.vcxproj">
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<Project>{9c8ddeb0-2b8f-4f5f-ba86-127cdf27f035}</Project>
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</ProjectReference>
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@ -67,6 +70,8 @@
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<ClCompile Include="common_host_interface.cpp" />
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<ClCompile Include="controller_interface.cpp" />
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<ClCompile Include="d3d11_host_display.cpp" />
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<ClCompile Include="game_list.cpp" />
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<ClCompile Include="game_settings.cpp" />
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<ClCompile Include="icon.cpp" />
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<ClCompile Include="imgui_styles.cpp" />
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<ClCompile Include="ini_settings_interface.cpp" />
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@ -82,6 +87,8 @@
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<ClInclude Include="common_host_interface.h" />
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<ClInclude Include="controller_interface.h" />
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<ClInclude Include="d3d11_host_display.h" />
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<ClInclude Include="game_list.h" />
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<ClInclude Include="game_settings.h" />
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<ClInclude Include="icon.h" />
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<ClInclude Include="imgui_styles.h" />
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<ClInclude Include="ini_settings_interface.h" />
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@ -241,7 +248,7 @@
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -269,7 +276,7 @@
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -300,7 +307,7 @@
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<ConformanceMode>true</ConformanceMode>
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@ -328,7 +335,7 @@
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;_ITERATOR_DEBUG_LEVEL=1;WIN32;_DEBUGFAST;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<SupportJustMyCode>false</SupportJustMyCode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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@ -360,7 +367,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -390,7 +397,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OmitFramePointers>true</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -422,7 +429,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -452,7 +459,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_SDL2=1;WITH_DISCORD_PRESENCE=1;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include\SDL;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\discord-rpc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OmitFramePointers>true</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpp17</LanguageStandard>
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|
@ -14,6 +14,8 @@
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<ClCompile Include="d3d11_host_display.cpp" />
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<ClCompile Include="opengl_host_display.cpp" />
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<ClCompile Include="xinput_controller_interface.cpp" />
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<ClCompile Include="game_settings.cpp" />
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<ClCompile Include="game_list.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="icon.h" />
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@ -29,6 +31,8 @@
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<ClInclude Include="d3d11_host_display.h" />
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<ClInclude Include="opengl_host_display.h" />
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<ClInclude Include="xinput_controller_interface.h" />
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<ClInclude Include="game_list.h" />
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<ClInclude Include="game_settings.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="font_roboto_regular.inl" />
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|
1101
src/frontend-common/game_list.cpp
Normal file
1101
src/frontend-common/game_list.cpp
Normal file
File diff suppressed because it is too large
Load Diff
174
src/frontend-common/game_list.h
Normal file
174
src/frontend-common/game_list.h
Normal file
@ -0,0 +1,174 @@
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#pragma once
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#include "core/types.h"
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#include "game_settings.h"
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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class CDImage;
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class ByteStream;
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class ProgressCallback;
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class SettingsInterface;
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enum class GameListEntryType
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{
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Disc,
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PSExe,
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Playlist
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};
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enum class GameListCompatibilityRating
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{
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Unknown = 0,
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DoesntBoot = 1,
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CrashesInIntro = 2,
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CrashesInGame = 3,
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GraphicalAudioIssues = 4,
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NoIssues = 5,
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Count,
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};
|
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|
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struct GameListDatabaseEntry
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{
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std::string code;
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std::string title;
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DiscRegion region;
|
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};
|
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|
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struct GameListEntry
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{
|
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std::string path;
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std::string code;
|
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std::string title;
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u64 total_size;
|
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u64 last_modified_time;
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DiscRegion region;
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GameListEntryType type;
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GameListCompatibilityRating compatibility_rating;
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GameSettings::Entry settings;
|
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};
|
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|
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struct GameListCompatibilityEntry
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{
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std::string code;
|
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std::string title;
|
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std::string version_tested;
|
||||
std::string upscaling_issues;
|
||||
std::string comments;
|
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DiscRegion region;
|
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GameListCompatibilityRating compatibility_rating;
|
||||
};
|
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|
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class GameList
|
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{
|
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public:
|
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using EntryList = std::vector<GameListEntry>;
|
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|
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GameList();
|
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~GameList();
|
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|
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static const char* EntryTypeToString(GameListEntryType type);
|
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static const char* EntryCompatibilityRatingToString(GameListCompatibilityRating rating);
|
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|
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/// Returns a string representation of a compatibility level.
|
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static const char* GetGameListCompatibilityRatingString(GameListCompatibilityRating rating);
|
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|
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const EntryList& GetEntries() const { return m_entries; }
|
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const u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
|
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|
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const GameListEntry* GetEntryForPath(const char* path) const;
|
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const GameListDatabaseEntry* GetDatabaseEntryForCode(const std::string& code) const;
|
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const GameListCompatibilityEntry* GetCompatibilityEntryForCode(const std::string& code) const;
|
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|
||||
const std::string& GetCacheFilename() const { return m_cache_filename; }
|
||||
const std::string& GetDatabaseFilename() const { return m_database_filename; }
|
||||
const std::string& GetCompatibilityFilename() const { return m_database_filename; }
|
||||
|
||||
void SetCacheFilename(std::string filename) { m_cache_filename = std::move(filename); }
|
||||
void SetDatabaseFilename(std::string filename) { m_database_filename = std::move(filename); }
|
||||
void SetCompatibilityFilename(std::string filename) { m_compatibility_list_filename = std::move(filename); }
|
||||
void SetGameSettingsFilename(std::string filename) { m_game_settings_filename = std::move(filename); }
|
||||
void SetUserGameSettingsFilename(std::string filename) { m_user_game_settings_filename = std::move(filename); }
|
||||
void SetSearchDirectoriesFromSettings(SettingsInterface& si);
|
||||
|
||||
bool IsDatabasePresent() const;
|
||||
|
||||
void AddDirectory(std::string path, bool recursive);
|
||||
void Refresh(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress = nullptr);
|
||||
|
||||
void UpdateCompatibilityEntry(GameListCompatibilityEntry new_entry, bool save_to_list = true);
|
||||
|
||||
static std::string ExportCompatibilityEntry(const GameListCompatibilityEntry* entry);
|
||||
|
||||
const GameSettings::Entry* GetGameSettings(const std::string& filename, const std::string& game_code);
|
||||
void UpdateGameSettings(const std::string& filename, const std::string& game_code, const std::string& game_title,
|
||||
const GameSettings::Entry& new_entry, bool save_to_list = true, bool save_to_user = true);
|
||||
|
||||
private:
|
||||
enum : u32
|
||||
{
|
||||
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
|
||||
GAME_LIST_CACHE_VERSION = 6
|
||||
};
|
||||
|
||||
using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
|
||||
using CacheMap = std::unordered_map<std::string, GameListEntry>;
|
||||
using CompatibilityMap = std::unordered_map<std::string, GameListCompatibilityEntry>;
|
||||
|
||||
struct DirectoryEntry
|
||||
{
|
||||
std::string path;
|
||||
bool recursive;
|
||||
};
|
||||
|
||||
class RedumpDatVisitor;
|
||||
class CompatibilityListVisitor;
|
||||
|
||||
GameListEntry* GetMutableEntryForPath(const char* path);
|
||||
|
||||
static bool GetExeListEntry(const char* path, GameListEntry* entry);
|
||||
bool GetM3UListEntry(const char* path, GameListEntry* entry);
|
||||
|
||||
bool GetGameListEntry(const std::string& path, GameListEntry* entry);
|
||||
bool GetGameListEntryFromCache(const std::string& path, GameListEntry* entry);
|
||||
void ScanDirectory(const char* path, bool recursive, ProgressCallback* progress);
|
||||
|
||||
void LoadCache();
|
||||
bool LoadEntriesFromCache(ByteStream* stream);
|
||||
bool OpenCacheForWriting();
|
||||
bool WriteEntryToCache(const GameListEntry* entry, ByteStream* stream);
|
||||
void FlushCacheFileStream();
|
||||
void CloseCacheFileStream();
|
||||
void RewriteCacheFile();
|
||||
void DeleteCacheFile();
|
||||
|
||||
void LoadDatabase();
|
||||
void ClearDatabase();
|
||||
|
||||
void LoadCompatibilityList();
|
||||
bool SaveCompatibilityDatabase();
|
||||
bool SaveCompatibilityDatabaseForEntry(const GameListCompatibilityEntry* entry);
|
||||
|
||||
void LoadGameSettings();
|
||||
|
||||
DatabaseMap m_database;
|
||||
EntryList m_entries;
|
||||
CacheMap m_cache_map;
|
||||
CompatibilityMap m_compatibility_list;
|
||||
GameSettings::Database m_game_settings;
|
||||
std::unique_ptr<ByteStream> m_cache_write_stream;
|
||||
|
||||
std::vector<DirectoryEntry> m_search_directories;
|
||||
std::string m_cache_filename;
|
||||
std::string m_database_filename;
|
||||
std::string m_compatibility_list_filename;
|
||||
std::string m_game_settings_filename;
|
||||
std::string m_user_game_settings_filename;
|
||||
bool m_database_load_tried = false;
|
||||
bool m_compatibility_list_load_tried = false;
|
||||
bool m_game_settings_load_tried = false;
|
||||
};
|
477
src/frontend-common/game_settings.cpp
Normal file
477
src/frontend-common/game_settings.cpp
Normal file
@ -0,0 +1,477 @@
|
||||
#include "game_settings.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/byte_stream.h"
|
||||
#include "common/file_system.h"
|
||||
#include "common/log.h"
|
||||
#include "common/string.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/host_interface.h"
|
||||
#include "core/settings.h"
|
||||
#include <array>
|
||||
#include <utility>
|
||||
Log_SetChannel(GameSettings);
|
||||
|
||||
#ifdef WIN32
|
||||
#include "common/windows_headers.h"
|
||||
#endif
|
||||
#include "SimpleIni.h"
|
||||
|
||||
namespace GameSettings {
|
||||
|
||||
std::array<std::pair<const char*, const char*>, static_cast<u32>(Trait::Count)> s_trait_names = {{
|
||||
{"ForceInterpreter", TRANSLATABLE("GameSettingsTrait", "Force Interpreter")},
|
||||
{"ForceSoftwareRenderer", TRANSLATABLE("GameSettingsTrait", "Force Software Renderer")},
|
||||
{"ForceInterlacing", TRANSLATABLE("GameSettingsTrait", "Force Interlacing")},
|
||||
{"DisableTrueColor", TRANSLATABLE("GameSettingsTrait", "Disable True Color")},
|
||||
{"DisableUpscaling", TRANSLATABLE("GameSettingsTrait", "Disable Upscaling")},
|
||||
{"DisableScaledDithering", TRANSLATABLE("GameSettingsTrait", "Disable Scaled Dithering")},
|
||||
{"DisableWidescreen", TRANSLATABLE("GameSettingsTrait", "Disable Widescreen")},
|
||||
{"DisablePGXP", TRANSLATABLE("GameSettingsTrait", "Disable PGXP")},
|
||||
{"DisablePGXPCulling", TRANSLATABLE("GameSettingsTrait", "Disable PGXP Culling")},
|
||||
{"ForcePGXPVertexCache", TRANSLATABLE("GameSettingsTrait", "Force PGXP Vertex Cache")},
|
||||
{"ForcePGXPCPUMode", TRANSLATABLE("GameSettingsTrait", "Force PGXP CPU Mode")},
|
||||
{"ForceDigitalController", TRANSLATABLE("GameSettingsTrait", "Force Digital Controller")},
|
||||
{"ForceRecompilerMemoryExceptions", TRANSLATABLE("GameSettingsTrait", "Force Recompiler Memory Exceptions")},
|
||||
{"ForceRecompilerICache", TRANSLATABLE("GameSettingsTrait", "Force Recompiler ICache")},
|
||||
}};
|
||||
|
||||
const char* GetTraitName(Trait trait)
|
||||
{
|
||||
DebugAssert(trait < Trait::Count);
|
||||
return s_trait_names[static_cast<u32>(trait)].first;
|
||||
}
|
||||
|
||||
const char* GetTraitDisplayName(Trait trait)
|
||||
{
|
||||
DebugAssert(trait < Trait::Count);
|
||||
return s_trait_names[static_cast<u32>(trait)].second;
|
||||
}
|
||||
|
||||
bool Entry::HasAnySettings() const
|
||||
{
|
||||
return traits.any() || display_active_start_offset >= 0 || display_active_end_offset > 0;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool ReadOptionalFromStream(ByteStream* stream, std::optional<T>* dest)
|
||||
{
|
||||
bool has_value;
|
||||
if (!stream->Read2(&has_value, sizeof(has_value)))
|
||||
return false;
|
||||
|
||||
if (!has_value)
|
||||
return true;
|
||||
|
||||
T value;
|
||||
if (!stream->Read2(&value, sizeof(T)))
|
||||
return false;
|
||||
|
||||
*dest = value;
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool WriteOptionalToStream(ByteStream* stream, const std::optional<T>& src)
|
||||
{
|
||||
const bool has_value = src.has_value();
|
||||
if (!stream->Write2(&has_value, sizeof(has_value)))
|
||||
return false;
|
||||
|
||||
if (!has_value)
|
||||
return true;
|
||||
|
||||
return stream->Write2(&src.value(), sizeof(T));
|
||||
}
|
||||
|
||||
bool Entry::LoadFromStream(ByteStream* stream)
|
||||
{
|
||||
constexpr u32 num_bytes = (static_cast<u32>(Trait::Count) + 7) / 8;
|
||||
std::array<u8, num_bytes> bits;
|
||||
|
||||
if (!stream->Read2(bits.data(), num_bytes) || !ReadOptionalFromStream(stream, &display_active_start_offset) ||
|
||||
!ReadOptionalFromStream(stream, &display_active_end_offset) ||
|
||||
!ReadOptionalFromStream(stream, &display_crop_mode) || !ReadOptionalFromStream(stream, &display_aspect_ratio) ||
|
||||
!ReadOptionalFromStream(stream, &controller_1_type) || !ReadOptionalFromStream(stream, &controller_2_type))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
traits.reset();
|
||||
for (u32 i = 0; i < static_cast<int>(Trait::Count); i++)
|
||||
{
|
||||
if ((bits[i / 8] & (1u << (i % 8))) != 0)
|
||||
AddTrait(static_cast<Trait>(i));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Entry::SaveToStream(ByteStream* stream) const
|
||||
{
|
||||
constexpr u32 num_bytes = (static_cast<u32>(Trait::Count) + 7) / 8;
|
||||
std::array<u8, num_bytes> bits;
|
||||
bits.fill(0);
|
||||
for (u32 i = 0; i < static_cast<int>(Trait::Count); i++)
|
||||
{
|
||||
if (HasTrait(static_cast<Trait>(i)))
|
||||
bits[i / 8] |= (1u << (i % 8));
|
||||
}
|
||||
|
||||
return stream->Write2(bits.data(), num_bytes) && WriteOptionalToStream(stream, display_active_start_offset) &&
|
||||
WriteOptionalToStream(stream, display_active_end_offset) && WriteOptionalToStream(stream, display_crop_mode) &&
|
||||
WriteOptionalToStream(stream, display_aspect_ratio) && WriteOptionalToStream(stream, controller_1_type) &&
|
||||
WriteOptionalToStream(stream, controller_2_type);
|
||||
}
|
||||
|
||||
static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA& ini)
|
||||
{
|
||||
for (u32 trait = 0; trait < static_cast<u32>(Trait::Count); trait++)
|
||||
{
|
||||
if (ini.GetBoolValue(section, s_trait_names[trait].first, false))
|
||||
entry->AddTrait(static_cast<Trait>(trait));
|
||||
}
|
||||
|
||||
long lvalue = ini.GetLongValue(section, "DisplayActiveStartOffset", 0);
|
||||
if (lvalue != 0)
|
||||
entry->display_active_start_offset = static_cast<s16>(lvalue);
|
||||
lvalue = ini.GetLongValue(section, "DisplayActiveEndOffset", 0);
|
||||
if (lvalue != 0)
|
||||
entry->display_active_end_offset = static_cast<s16>(lvalue);
|
||||
|
||||
const char* cvalue = ini.GetValue(section, "DisplayCropMode", nullptr);
|
||||
if (cvalue)
|
||||
entry->display_crop_mode = Settings::ParseDisplayCropMode(cvalue);
|
||||
cvalue = ini.GetValue(section, "DisplayAspectRatio", nullptr);
|
||||
if (cvalue)
|
||||
entry->display_aspect_ratio = Settings::ParseDisplayAspectRatio(cvalue);
|
||||
|
||||
cvalue = ini.GetValue(section, "Controller1Type", nullptr);
|
||||
if (cvalue)
|
||||
entry->controller_1_type = Settings::ParseControllerTypeName(cvalue);
|
||||
cvalue = ini.GetValue(section, "Controller2Type", nullptr);
|
||||
if (cvalue)
|
||||
entry->controller_2_type = Settings::ParseControllerTypeName(cvalue);
|
||||
|
||||
cvalue = ini.GetValue(section, "GPUWidescreenHack", nullptr);
|
||||
if (cvalue)
|
||||
entry->gpu_widescreen_hack = StringUtil::FromChars<bool>(cvalue);
|
||||
}
|
||||
|
||||
static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA& ini)
|
||||
{
|
||||
for (u32 trait = 0; trait < static_cast<u32>(Trait::Count); trait++)
|
||||
{
|
||||
if (entry.HasTrait(static_cast<Trait>(trait)))
|
||||
ini.SetBoolValue(section, s_trait_names[trait].first, true);
|
||||
}
|
||||
|
||||
if (entry.display_active_start_offset.has_value())
|
||||
ini.SetLongValue(section, "DisplayActiveStartOffset", entry.display_active_start_offset.value());
|
||||
|
||||
if (entry.display_active_end_offset.has_value())
|
||||
ini.SetLongValue(section, "DisplayActiveEndOffset", entry.display_active_end_offset.value());
|
||||
|
||||
if (entry.display_crop_mode.has_value())
|
||||
ini.SetValue(section, "DisplayCropMode", Settings::GetDisplayCropModeName(entry.display_crop_mode.value()));
|
||||
if (entry.display_aspect_ratio.has_value())
|
||||
{
|
||||
ini.SetValue(section, "DisplayAspectRatio",
|
||||
Settings::GetDisplayAspectRatioName(entry.display_aspect_ratio.value()));
|
||||
}
|
||||
|
||||
if (entry.controller_1_type.has_value())
|
||||
ini.SetValue(section, "Controller1Type", Settings::GetControllerTypeName(entry.controller_1_type.value()));
|
||||
if (entry.controller_2_type.has_value())
|
||||
ini.SetValue(section, "Controller2Type", Settings::GetControllerTypeName(entry.controller_2_type.value()));
|
||||
|
||||
if (entry.gpu_widescreen_hack.has_value())
|
||||
ini.SetValue(section, "GPUWidescreenHack", entry.gpu_widescreen_hack.value() ? "true" : "false");
|
||||
}
|
||||
|
||||
Database::Database() = default;
|
||||
|
||||
Database::~Database() = default;
|
||||
|
||||
const GameSettings::Entry* Database::GetEntry(const std::string& code) const
|
||||
{
|
||||
auto it = m_entries.find(code);
|
||||
return (it != m_entries.end()) ? &it->second : nullptr;
|
||||
}
|
||||
|
||||
bool Database::Load(const char* path)
|
||||
{
|
||||
auto fp = FileSystem::OpenManagedCFile(path, "rb");
|
||||
if (!fp)
|
||||
return false;
|
||||
|
||||
CSimpleIniA ini;
|
||||
SI_Error err = ini.LoadFile(fp.get());
|
||||
if (err != SI_OK)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to parse game settings ini: %d", static_cast<int>(err));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::list<CSimpleIniA::Entry> sections;
|
||||
ini.GetAllSections(sections);
|
||||
for (const CSimpleIniA::Entry& section_entry : sections)
|
||||
{
|
||||
std::string code(section_entry.pItem);
|
||||
auto it = m_entries.find(code);
|
||||
if (it != m_entries.end())
|
||||
{
|
||||
ParseIniSection(&it->second, code.c_str(), ini);
|
||||
continue;
|
||||
}
|
||||
|
||||
Entry entry;
|
||||
ParseIniSection(&entry, code.c_str(), ini);
|
||||
m_entries.emplace(std::move(code), std::move(entry));
|
||||
}
|
||||
|
||||
Log_InfoPrintf("Loaded settings for %zu games from '%s'", sections.size(), path);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Database::SetEntry(const std::string& code, const std::string& name, const Entry& entry, const char* save_path)
|
||||
{
|
||||
if (save_path)
|
||||
{
|
||||
CSimpleIniA ini;
|
||||
if (FileSystem::FileExists(save_path))
|
||||
{
|
||||
auto fp = FileSystem::OpenManagedCFile(save_path, "rb");
|
||||
if (fp)
|
||||
{
|
||||
SI_Error err = ini.LoadFile(fp.get());
|
||||
if (err != SI_OK)
|
||||
Log_ErrorPrintf("Failed to parse game settings ini: %d. Contents will be lost.", static_cast<int>(err));
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_ErrorPrintf("Failed to open existing settings ini: '%s'", save_path);
|
||||
}
|
||||
}
|
||||
|
||||
ini.Delete(code.c_str(), nullptr, false);
|
||||
ini.SetValue(code.c_str(), nullptr, nullptr, SmallString::FromFormat("# %s (%s)", code.c_str(), name.c_str()),
|
||||
false);
|
||||
StoreIniSection(entry, code.c_str(), ini);
|
||||
|
||||
const bool did_exist = FileSystem::FileExists(save_path);
|
||||
auto fp = FileSystem::OpenManagedCFile(save_path, "wb");
|
||||
if (fp)
|
||||
{
|
||||
// write file comment so simpleini doesn't get confused
|
||||
if (!did_exist)
|
||||
std::fputs("# DuckStation Game Settings\n\n", fp.get());
|
||||
|
||||
SI_Error err = ini.SaveFile(fp.get());
|
||||
if (err != SI_OK)
|
||||
Log_ErrorPrintf("Failed to save game settings ini: %d", static_cast<int>(err));
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_ErrorPrintf("Failed to open settings ini for saving: '%s'", save_path);
|
||||
}
|
||||
}
|
||||
|
||||
auto it = m_entries.find(code);
|
||||
if (it != m_entries.end())
|
||||
it->second = entry;
|
||||
else
|
||||
m_entries.emplace(code, entry);
|
||||
}
|
||||
|
||||
void Entry::ApplySettings(bool display_osd_messages) const
|
||||
{
|
||||
constexpr float osd_duration = 10.0f;
|
||||
|
||||
if (display_active_start_offset.has_value())
|
||||
g_settings.display_active_start_offset = display_active_start_offset.value();
|
||||
if (display_active_end_offset.has_value())
|
||||
g_settings.display_active_end_offset = display_active_end_offset.value();
|
||||
|
||||
if (display_crop_mode.has_value())
|
||||
g_settings.display_crop_mode = display_crop_mode.value();
|
||||
if (display_aspect_ratio.has_value())
|
||||
g_settings.display_aspect_ratio = display_aspect_ratio.value();
|
||||
if (controller_1_type.has_value())
|
||||
g_settings.controller_types[0] = controller_1_type.value();
|
||||
if (controller_2_type.has_value())
|
||||
g_settings.controller_types[1] = controller_2_type.value();
|
||||
if (gpu_widescreen_hack.has_value())
|
||||
g_settings.gpu_widescreen_hack = gpu_widescreen_hack.value();
|
||||
|
||||
if (HasTrait(Trait::ForceInterpreter))
|
||||
{
|
||||
if (display_osd_messages && g_settings.cpu_execution_mode != CPUExecutionMode::Interpreter)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "CPU interpreter forced by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.cpu_execution_mode = CPUExecutionMode::Interpreter;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::ForceSoftwareRenderer))
|
||||
{
|
||||
if (display_osd_messages && g_settings.gpu_renderer != GPURenderer::Software)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "Software renderer forced by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.gpu_renderer = GPURenderer::Software;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::ForceInterlacing))
|
||||
{
|
||||
if (display_osd_messages && g_settings.gpu_disable_interlacing)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "Interlacing forced by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.gpu_disable_interlacing = false;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::DisableTrueColor))
|
||||
{
|
||||
if (display_osd_messages && g_settings.gpu_true_color)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "True color disabled by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.gpu_true_color = false;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::DisableUpscaling))
|
||||
{
|
||||
if (display_osd_messages && g_settings.gpu_resolution_scale > 1)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "Upscaling disabled by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.gpu_resolution_scale = 1;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::DisableScaledDithering))
|
||||
{
|
||||
if (display_osd_messages && g_settings.gpu_scaled_dithering)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "Scaled dithering disabled by game settings."),
|
||||
osd_duration);
|
||||
}
|
||||
|
||||
g_settings.gpu_scaled_dithering = false;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::DisableWidescreen))
|
||||
{
|
||||
if (display_osd_messages &&
|
||||
(g_settings.display_aspect_ratio == DisplayAspectRatio::R16_9 || g_settings.gpu_widescreen_hack))
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "Widescreen disabled by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.display_aspect_ratio = DisplayAspectRatio::R4_3;
|
||||
g_settings.gpu_widescreen_hack = false;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::DisablePGXP))
|
||||
{
|
||||
if (display_osd_messages && g_settings.gpu_pgxp_enable)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "PGXP geometry correction disabled by game settings."),
|
||||
osd_duration);
|
||||
}
|
||||
|
||||
g_settings.gpu_pgxp_enable = false;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::DisablePGXPCulling))
|
||||
{
|
||||
if (display_osd_messages && g_settings.gpu_pgxp_culling)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "PGXP culling disabled by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.gpu_pgxp_culling = false;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::ForcePGXPVertexCache))
|
||||
{
|
||||
if (display_osd_messages && g_settings.gpu_pgxp_enable && !g_settings.gpu_pgxp_vertex_cache)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "PGXP vertex cache forced by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.gpu_pgxp_vertex_cache = true;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::ForcePGXPCPUMode))
|
||||
{
|
||||
if (display_osd_messages && g_settings.gpu_pgxp_enable && !g_settings.gpu_pgxp_cpu)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "PGXP CPU mode forced by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.gpu_pgxp_cpu = true;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::ForceDigitalController))
|
||||
{
|
||||
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
||||
{
|
||||
if (g_settings.controller_types[i] != ControllerType::None &&
|
||||
g_settings.controller_types[i] != ControllerType::DigitalController)
|
||||
{
|
||||
if (display_osd_messages)
|
||||
{
|
||||
g_host_interface->AddFormattedOSDMessage(
|
||||
osd_duration,
|
||||
g_host_interface->TranslateString("OSDMessage", "Controller %u changed to digital by game settings."),
|
||||
i + 1u);
|
||||
}
|
||||
|
||||
g_settings.controller_types[i] = ControllerType::DigitalController;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::ForceRecompilerMemoryExceptions))
|
||||
{
|
||||
if (display_osd_messages && g_settings.cpu_execution_mode == CPUExecutionMode::Recompiler &&
|
||||
!g_settings.cpu_recompiler_memory_exceptions)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "Recompiler memory exceptions forced by game settings."),
|
||||
osd_duration);
|
||||
}
|
||||
|
||||
g_settings.cpu_recompiler_memory_exceptions = true;
|
||||
}
|
||||
|
||||
if (HasTrait(Trait::ForceRecompilerICache))
|
||||
{
|
||||
if (display_osd_messages && g_settings.cpu_execution_mode != CPUExecutionMode::Interpreter &&
|
||||
!g_settings.cpu_recompiler_icache)
|
||||
{
|
||||
g_host_interface->AddOSDMessage(
|
||||
g_host_interface->TranslateStdString("OSDMessage", "Recompiler ICache forced by game settings."), osd_duration);
|
||||
}
|
||||
|
||||
g_settings.cpu_recompiler_icache = true;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace GameSettings
|
75
src/frontend-common/game_settings.h
Normal file
75
src/frontend-common/game_settings.h
Normal file
@ -0,0 +1,75 @@
|
||||
#pragma once
|
||||
#include "core/types.h"
|
||||
#include <bitset>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
class ByteStream;
|
||||
|
||||
namespace GameSettings {
|
||||
enum class Trait : u32
|
||||
{
|
||||
ForceInterpreter,
|
||||
ForceSoftwareRenderer,
|
||||
ForceInterlacing,
|
||||
DisableTrueColor,
|
||||
DisableUpscaling,
|
||||
DisableScaledDithering,
|
||||
DisableWidescreen,
|
||||
DisablePGXP,
|
||||
DisablePGXPCulling,
|
||||
ForcePGXPVertexCache,
|
||||
ForcePGXPCPUMode,
|
||||
ForceDigitalController,
|
||||
ForceRecompilerMemoryExceptions,
|
||||
ForceRecompilerICache,
|
||||
|
||||
Count
|
||||
};
|
||||
|
||||
const char* GetTraitName(Trait trait);
|
||||
const char* GetTraitDisplayName(Trait trait);
|
||||
|
||||
struct Entry
|
||||
{
|
||||
std::bitset<static_cast<int>(Trait::Count)> traits{};
|
||||
std::optional<s16> display_active_start_offset;
|
||||
std::optional<s16> display_active_end_offset;
|
||||
|
||||
// user settings
|
||||
std::optional<DisplayCropMode> display_crop_mode;
|
||||
std::optional<DisplayAspectRatio> display_aspect_ratio;
|
||||
std::optional<ControllerType> controller_1_type;
|
||||
std::optional<ControllerType> controller_2_type;
|
||||
std::optional<bool> gpu_widescreen_hack;
|
||||
|
||||
ALWAYS_INLINE bool HasTrait(Trait trait) const { return traits[static_cast<int>(trait)]; }
|
||||
ALWAYS_INLINE void AddTrait(Trait trait) { traits[static_cast<int>(trait)] = true; }
|
||||
ALWAYS_INLINE void RemoveTrait(Trait trait) { traits[static_cast<int>(trait)] = false; }
|
||||
ALWAYS_INLINE void SetTrait(Trait trait, bool enabled) { traits[static_cast<int>(trait)] = enabled; }
|
||||
|
||||
bool HasAnySettings() const;
|
||||
|
||||
bool LoadFromStream(ByteStream* stream);
|
||||
bool SaveToStream(ByteStream* stream) const;
|
||||
|
||||
void ApplySettings(bool display_osd_messages) const;
|
||||
};
|
||||
|
||||
class Database
|
||||
{
|
||||
public:
|
||||
Database();
|
||||
~Database();
|
||||
|
||||
const Entry* GetEntry(const std::string& code) const;
|
||||
void SetEntry(const std::string& code, const std::string& name, const Entry& entry, const char* save_path);
|
||||
|
||||
bool Load(const char* path);
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, Entry> m_entries;
|
||||
};
|
||||
|
||||
}; // namespace GameSettings
|
Reference in New Issue
Block a user