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synced 2025-06-19 03:45:45 -04:00
FullscreenUI: Fix double display of stats with debug menu
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@ -29,8 +29,8 @@ ImFont* g_icon_font = nullptr;
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float g_layout_scale = 1.0f;
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float g_layout_padding_left = 0.0f;
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float g_layout_padding_top = 0.0f;
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float g_menu_bar_size = 0.0f;
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static float s_menu_bar_size;
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static std::string s_font_filename;
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static std::string s_icon_font_filename;
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static std::vector<u8> s_icon_font_data;
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@ -81,10 +81,10 @@ void SetFontGlyphRanges(const ImWchar* glyph_ranges)
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void SetMenuBarSize(float size)
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{
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if (s_menu_bar_size == size)
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if (g_menu_bar_size == size)
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return;
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s_menu_bar_size = size;
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g_menu_bar_size = size;
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}
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void SetResolveTextureFunction(ResolveTextureHandleCallback callback)
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@ -186,7 +186,7 @@ bool UpdateLayoutScale()
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const ImGuiIO& io = ImGui::GetIO();
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const float screen_width = io.DisplaySize.x;
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const float screen_height = io.DisplaySize.y - s_menu_bar_size;
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const float screen_height = io.DisplaySize.y - g_menu_bar_size;
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const float screen_ratio = screen_width / screen_height;
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const float old_scale = g_layout_scale;
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@ -194,14 +194,14 @@ bool UpdateLayoutScale()
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{
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// screen is wider, use height, pad width
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g_layout_scale = screen_height / LAYOUT_SCREEN_HEIGHT;
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g_layout_padding_top = s_menu_bar_size;
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g_layout_padding_top = g_menu_bar_size;
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g_layout_padding_left = (screen_width - (LAYOUT_SCREEN_WIDTH * g_layout_scale)) / 2.0f;
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}
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else
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{
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// screen is taller, use width, pad height
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g_layout_scale = screen_width / LAYOUT_SCREEN_WIDTH;
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g_layout_padding_top = (screen_height - (LAYOUT_SCREEN_HEIGHT * g_layout_scale)) / 2.0f + s_menu_bar_size;
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g_layout_padding_top = (screen_height - (LAYOUT_SCREEN_HEIGHT * g_layout_scale)) / 2.0f + g_menu_bar_size;
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g_layout_padding_left = 0.0f;
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}
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@ -244,8 +244,8 @@ bool IsCancelButtonPressed()
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bool BeginFullscreenColumns(const char* title)
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{
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ImGui::SetNextWindowPos(ImVec2(g_layout_padding_left, s_menu_bar_size));
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ImGui::SetNextWindowSize(ImVec2(LayoutScale(LAYOUT_SCREEN_WIDTH), ImGui::GetIO().DisplaySize.y - s_menu_bar_size));
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ImGui::SetNextWindowPos(ImVec2(g_layout_padding_left, g_menu_bar_size));
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ImGui::SetNextWindowSize(ImVec2(LayoutScale(LAYOUT_SCREEN_WIDTH), ImGui::GetIO().DisplaySize.y - g_menu_bar_size));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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@ -276,7 +276,7 @@ void EndFullscreenColumns()
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bool BeginFullscreenColumnWindow(float start, float end, const char* name, const ImVec4& background)
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{
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const ImVec2 pos(LayoutScale(start), 0.0f);
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const ImVec2 size(LayoutScale(end - start), ImGui::GetIO().DisplaySize.y - s_menu_bar_size);
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const ImVec2 size(LayoutScale(end - start), ImGui::GetIO().DisplaySize.y - g_menu_bar_size);
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ImGui::PushStyleColor(ImGuiCol_ChildBg, background);
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