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GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
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@ -270,7 +270,7 @@ protected:
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HostDisplay::RenderAPI m_render_api = HostDisplay::RenderAPI::None;
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bool m_true_color = true;
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bool m_scaled_dithering = false;
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bool m_texture_filtering = false;
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GPUTextureFilter m_texture_filtering = GPUTextureFilter::Nearest;
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bool m_supports_dual_source_blend = false;
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bool m_using_uv_limits = false;
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