GPU/HW: Add JINC2 and xBRZ texture filtering options

Shaders ported from beetle-psx.
This commit is contained in:
Connor McLaughlin
2020-09-11 22:20:19 +10:00
parent 83f64dbc87
commit 6f250a4ff7
19 changed files with 651 additions and 103 deletions

View File

@ -270,7 +270,7 @@ protected:
HostDisplay::RenderAPI m_render_api = HostDisplay::RenderAPI::None;
bool m_true_color = true;
bool m_scaled_dithering = false;
bool m_texture_filtering = false;
GPUTextureFilter m_texture_filtering = GPUTextureFilter::Nearest;
bool m_supports_dual_source_blend = false;
bool m_using_uv_limits = false;