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GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
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@ -471,12 +471,12 @@ static std::array<retro_core_option_definition, 32> s_option_definitions = {{
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"others will break.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"duckstation_GPU.TextureFiltering",
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"Bilinear Texture Filtering",
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{"duckstation_GPU.TextureFilter",
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"Texture Filtering",
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"Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
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"greater effect on higher resolution scales. Only applies to the hardware renderers.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{{"Nearest", "Nearest-Neighbor"}, {"Bilinear", "Bilinear"}, {"JINC2", "JINC2"}, {"xBRZ", "xBRZ"}},
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"Nearest"},
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{"duckstation_GPU.WidescreenHack",
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"Widescreen Hack",
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"Increases the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which use pre-rendered "
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