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GPU/D3D11: Fix uniform buffer creation on Win7
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@ -38,6 +38,12 @@ protected:
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void UpdateVRAMReadTexture() override;
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private:
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enum : u32
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{
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// Currently we don't stream uniforms, instead just re-map the buffer every time and let the driver take care of it.
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MAX_UNIFORM_BUFFER_SIZE = 64
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};
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void SetCapabilities();
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bool CreateFramebuffer();
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void ClearFramebuffer();
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