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GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
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@ -123,8 +123,7 @@ private:
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ComPtr<ID3D11VertexShader> m_screen_quad_vertex_shader;
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ComPtr<ID3D11VertexShader> m_uv_quad_vertex_shader;
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ComPtr<ID3D11PixelShader> m_copy_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_fill_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_interlaced_fill_pixel_shader;
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std::array<std::array<ComPtr<ID3D11PixelShader>, 2>, 2> m_vram_fill_pixel_shaders; // [wrapped][interlaced]
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ComPtr<ID3D11PixelShader> m_vram_read_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_write_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_copy_pixel_shader;
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