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GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
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@ -129,8 +129,8 @@ private:
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// [depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing]
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DimensionalArray<VkPipeline, 2, 2, 5, 9, 4, 3> m_batch_pipelines{};
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// [interlaced]
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std::array<VkPipeline, 2> m_vram_fill_pipelines{};
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// [wrapped][interlaced]
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DimensionalArray<VkPipeline, 2, 2> m_vram_fill_pipelines{};
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// [depth_test]
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std::array<VkPipeline, 2> m_vram_write_pipelines{};
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