System: Implement variable emulation speed

This commit is contained in:
Connor McLaughlin
2020-02-11 12:02:42 +09:00
parent a81a0c0f21
commit 70fe43a3ec
6 changed files with 35 additions and 6 deletions

View File

@ -9,6 +9,7 @@ void Settings::Load(SettingsInterface& si)
region =
ParseConsoleRegionName(si.GetStringValue("Console", "Region", "NTSC-U").c_str()).value_or(ConsoleRegion::NTSC_U);
emulation_speed = si.GetFloatValue("General", "EmulationSpeed", 1.0f);
speed_limiter_enabled = si.GetBoolValue("General", "SpeedLimiterEnabled", true);
start_paused = si.GetBoolValue("General", "StartPaused", false);
@ -57,6 +58,7 @@ void Settings::Save(SettingsInterface& si) const
{
si.SetStringValue("Console", "Region", GetConsoleRegionName(region));
si.SetFloatValue("General", "EmulationSpeed", emulation_speed);
si.SetBoolValue("General", "SpeedLimiterEnabled", speed_limiter_enabled);
si.SetBoolValue("General", "StartPaused", start_paused);