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GPU/HW: Add quad line detection (Wild Arms 2)
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@ -17,6 +17,12 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWi
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setupAdditionalUi();
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.resolutionScale, "GPU", "ResolutionScale", 1);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.textureFiltering, "GPU", "TextureFilter",
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&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
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Settings::DEFAULT_GPU_TEXTURE_FILTER);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuLineDetectMode, "GPU", "LineDetectMode",
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&Settings::ParseLineDetectModeName, &Settings::GetLineDetectModeName,
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Settings::DEFAULT_GPU_LINE_DETECT_MODE);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuDownsampleMode, "GPU", "DownsampleMode",
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&Settings::ParseDownsampleModeName, &Settings::GetDownsampleModeName,
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Settings::DEFAULT_GPU_DOWNSAMPLE_MODE);
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@ -28,9 +34,6 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWi
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.forceNTSCTimings, "GPU", "ForceNTSCTimings", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.force43For24Bit, "Display", "Force4_3For24Bit", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.chromaSmoothingFor24Bit, "GPU", "ChromaSmoothing24Bit", false);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.textureFiltering, "GPU", "TextureFilter",
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&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
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Settings::DEFAULT_GPU_TEXTURE_FILTER);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.widescreenHack, "GPU", "WidescreenHack", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useSoftwareRendererForReadbacks, "GPU",
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"UseSoftwareRendererForReadbacks", false);
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@ -105,10 +108,14 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsWindow* dialog, QWi
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"Only applies to the hardware renderers."));
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dialog->registerWidgetHelp(
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m_ui.textureFiltering, tr("Texture Filtering"),
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QString::fromUtf8(Settings::GetTextureFilterDisplayName(GPUTextureFilter::Nearest)),
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QString::fromUtf8(Settings::GetTextureFilterDisplayName(Settings::DEFAULT_GPU_TEXTURE_FILTER)),
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tr("Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a "
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"greater effect on higher resolution scales. Only applies to the hardware renderers. <br>The JINC2 and "
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"especially xBR filtering modes are very demanding, and may not be worth the speed penalty."));
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dialog->registerWidgetHelp(m_ui.gpuLineDetectMode, tr("Line Detection"),
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QString::fromUtf8(Settings::GetLineDetectModeName(Settings::DEFAULT_GPU_LINE_DETECT_MODE)),
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tr("Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization "
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"behavior, filling in gaps introduced by upscaling."));
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dialog->registerWidgetHelp(
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m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
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tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
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@ -190,6 +197,12 @@ void EnhancementSettingsWidget::setupAdditionalUi()
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QString::fromUtf8(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
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}
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for (u32 i = 0; i < static_cast<u32>(GPULineDetectMode::Count); i++)
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{
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m_ui.gpuLineDetectMode->addItem(
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QString::fromUtf8(Settings::GetLineDetectModeDisplayName(static_cast<GPULineDetectMode>(i))));
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}
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for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
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{
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m_ui.gpuDownsampleMode->addItem(
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>640</width>
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<height>452</height>
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<height>480</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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@ -49,14 +49,14 @@
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<item row="2" column="1">
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<widget class="QComboBox" name="textureFiltering"/>
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</item>
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<item row="3" column="0">
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<item row="4" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Downsampling:</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<item row="4" column="1">
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<layout class="QHBoxLayout" name="gpuDownsampleLayout" stretch="1,0">
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<item>
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<widget class="QComboBox" name="gpuDownsampleMode"/>
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@ -76,7 +76,7 @@
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</item>
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</layout>
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</item>
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<item row="4" column="0" colspan="2">
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<item row="5" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0">
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<widget class="QCheckBox" name="trueColor">
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@ -122,6 +122,16 @@
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</item>
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</layout>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Line Detection:</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QComboBox" name="gpuLineDetectMode"/>
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</item>
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</layout>
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</widget>
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</item>
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