Settings: Make per-game memory cards for slot 1 the default

This commit is contained in:
Connor McLaughlin
2020-07-21 20:15:52 +10:00
parent b2595a3b3b
commit 75a8a7fcca
2 changed files with 1 additions and 3 deletions

View File

@ -146,8 +146,6 @@ void Settings::Load(SettingsInterface& si)
si.GetStringValue("Controller2", "Type", GetControllerTypeName(DEFAULT_CONTROLLER_2_TYPE)).c_str())
.value_or(DEFAULT_CONTROLLER_2_TYPE);
// NOTE: The default value here if not present in the config is shared, but SetDefaultSettings() makes per-game.
// This is so we don't break older builds which had the shared card by default.
memory_card_types[0] =
ParseMemoryCardTypeName(
si.GetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(DEFAULT_MEMORY_CARD_1_TYPE)).c_str())