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https://github.com/WinampDesktop/winamp.git
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MSBuild: Support building with clang-cl
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@ -129,8 +129,8 @@ static LONG NTAPI ExceptionHandler(PEXCEPTION_POINTERS exi)
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{
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char line[1024];
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DWORD written;
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std::snprintf(line, countof(line), "Exception 0x%08X at 0x%p\n", exi->ExceptionRecord->ExceptionCode,
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exi->ExceptionRecord->ExceptionAddress);
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std::snprintf(line, countof(line), "Exception 0x%08X at 0x%p\n",
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static_cast<unsigned>(exi->ExceptionRecord->ExceptionCode), exi->ExceptionRecord->ExceptionAddress);
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WriteFile(hFile, line, static_cast<DWORD>(std::strlen(line)), &written, nullptr);
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}
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@ -207,9 +207,13 @@ bool Install()
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return false;
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}
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void SetWriteDirectory(const std::string_view& dump_directory) {}
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void SetWriteDirectory(const std::string_view& dump_directory)
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{
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}
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void Uninstall() {}
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void Uninstall()
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{
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}
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} // namespace CrashHandler
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6
src/common/thirdparty/StackWalker.cpp
vendored
6
src/common/thirdparty/StackWalker.cpp
vendored
@ -424,7 +424,7 @@ public:
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LPSTR m_szSymPath;
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#pragma pack(push, 8)
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typedef struct IMAGEHLP_MODULE64_V3
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struct IMAGEHLP_MODULE64_V3
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{
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DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
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DWORD64 BaseOfImage; // base load address of module
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@ -453,7 +453,7 @@ public:
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BOOL Publics; // contains public symbols
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};
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typedef struct IMAGEHLP_MODULE64_V2
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struct IMAGEHLP_MODULE64_V2
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{
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DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
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DWORD64 BaseOfImage; // base load address of module
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@ -805,6 +805,8 @@ private:
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case 8: //SymVirtual:
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szSymType = "Virtual";
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break;
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default:
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break;
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}
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}
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LPCSTR pdbName = Module.LoadedImageName;
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@ -336,7 +336,7 @@ void Timer::NanoSleep(std::uint64_t ns)
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if (SetWaitableTimer(timer, &due_time, 0, nullptr, nullptr, FALSE))
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WaitForSingleObject(timer, INFINITE);
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else
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std::fprintf(stderr, "SetWaitableTimer() failed: %08X\n", GetLastError());
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std::fprintf(stderr, "SetWaitableTimer() failed: %08X\n", static_cast<unsigned>(GetLastError()));
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}
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else
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{
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@ -1495,11 +1495,12 @@ void FullscreenUI::DrawInputBindingWindow()
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if (ImGui::BeginPopupModal(title, nullptr,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs))
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{
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ImGui::TextWrapped(
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SmallString::FromFmt(FSUI_FSTR("Setting {} binding {}."), s_input_binding_section, s_input_binding_display_name));
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ImGui::TextWrapped("%s", SmallString::FromFmt(FSUI_FSTR("Setting {} binding {}."), s_input_binding_section,
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s_input_binding_display_name)
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.GetCharArray());
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ImGui::TextUnformatted(FSUI_CSTR("Push a controller button or axis now."));
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ImGui::NewLine();
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ImGui::Text(FSUI_CSTR("Timing out in %.0f seconds..."), time_remaining);
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ImGui::TextUnformatted(SmallString::FromFmt(FSUI_FSTR("Timing out in {:.0f} seconds..."), time_remaining));
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ImGui::EndPopup();
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}
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@ -6234,16 +6235,18 @@ void FullscreenUI::DrawCoverDownloaderWindow()
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if (ImGui::BeginPopupModal("Download Covers", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
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{
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ImGui::TextWrapped(
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"%s",
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FSUI_CSTR("DuckStation can automatically download covers for games which do not currently have a cover set. We "
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"do not host any cover images, the user must provide their own source for images."));
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ImGui::NewLine();
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ImGui::TextWrapped(FSUI_CSTR("In the form below, specify the URLs to download covers from, with one template URL "
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ImGui::TextWrapped("%s",
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FSUI_CSTR("In the form below, specify the URLs to download covers from, with one template URL "
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"per line. The following variables are available:"));
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ImGui::NewLine();
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ImGui::TextWrapped(FSUI_CSTR("${title}: Title of the game.\n${filetitle}: Name component of the game's "
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"filename.\n${serial}: Serial of the game."));
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ImGui::TextWrapped("%s", FSUI_CSTR("${title}: Title of the game.\n${filetitle}: Name component of the game's "
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"filename.\n${serial}: Serial of the game."));
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ImGui::NewLine();
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ImGui::TextWrapped(FSUI_CSTR("Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg"));
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ImGui::TextWrapped("%s", FSUI_CSTR("Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg"));
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ImGui::NewLine();
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BeginMenuButtons();
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@ -135,7 +135,7 @@ void ControllerLEDSettingsDialog::linkButton(ColorPickerButton* button, u32 play
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SDLInputSource::ParseRGBForPlayerId(m_dialog->getStringValue("SDLExtra", key.c_str(), ""), player_id);
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button->setColor(current_value);
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connect(button, &ColorPickerButton::colorChanged, this, [this, player_id, key = std::move(key)](u32 new_rgb) {
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connect(button, &ColorPickerButton::colorChanged, this, [this, key = std::move(key)](u32 new_rgb) {
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m_dialog->setStringValue("SDLExtra", key.c_str(), fmt::format("{:06X}", new_rgb).c_str());
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});
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#endif
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@ -368,9 +368,16 @@
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<AdditionalDependencies>$(QtEntryPointLib);%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ClCompile>
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<PreprocessorDefinitions>QT_NO_EXCEPTIONS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4127;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="$(Configuration.Contains(Clang))">
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<ClCompile>
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<!-- Throws warning : known but unsupported action 'shared' for '#pragma section' - ignored [-Wignored-pragmas] -->
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<AdditionalOptions Condition="$(Configuration.Contains(Clang))">-Wno-ignored-pragmas %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
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<Import Project="..\..\dep\msvc\vsprops\QtCompile.targets" />
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</Project>
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</Project>
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@ -84,7 +84,7 @@ public:
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void UnmapIndexBuffer(u32 used_index_count) override;
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void PushUniformBuffer(const void* data, u32 data_size) override;
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void* MapUniformBuffer(u32 size) override;
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void UnmapUniformBuffer(u32 size);
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void UnmapUniformBuffer(u32 size) override;
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void SetFramebuffer(GPUFramebuffer* fb) override;
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void SetPipeline(GPUPipeline* pipeline) override;
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void SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler) override;
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