Settings: Add GPU adapter option and hook up to D3D11/Vulkan

This commit is contained in:
Connor McLaughlin
2020-06-20 03:33:57 +10:00
parent 1b5f8db2fc
commit 77291096db
23 changed files with 150 additions and 93 deletions

View File

@ -29,7 +29,8 @@ private Q_SLOTS:
void reportError(const QString& message);
void reportMessage(const QString& message);
bool confirmMessage(const QString& message);
void createDisplay(QThread* worker_thread, bool use_debug_device, bool fullscreen, bool render_to_main);
void createDisplay(QThread* worker_thread, const QString& adapter_name, bool use_debug_device, bool fullscreen,
bool render_to_main);
void updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main);
void destroyDisplay();
void focusDisplayWidget();