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Settings: Add GPU adapter option and hook up to D3D11/Vulkan
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@ -140,14 +140,55 @@ bool D3D11HostDisplay::HasContext() const
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return static_cast<bool>(m_device);
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}
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bool D3D11HostDisplay::CreateContextAndSwapChain(const WindowInfo& wi, bool use_flip_model, bool debug_device)
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bool D3D11HostDisplay::CreateContextAndSwapChain(const WindowInfo& wi, std::string_view adapter_name,
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bool use_flip_model, bool debug_device)
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{
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UINT create_flags = 0;
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if (debug_device)
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create_flags |= D3D11_CREATE_DEVICE_DEBUG;
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HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0,
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D3D11_SDK_VERSION, m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
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ComPtr<IDXGIFactory> temp_dxgi_factory;
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HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(temp_dxgi_factory.GetAddressOf()));
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Failed to create DXGI factory: 0x%08X", hr);
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return false;
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}
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u32 adapter_index;
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if (!adapter_name.empty())
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{
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std::vector<std::string> adapter_names = EnumerateAdapterNames(temp_dxgi_factory.Get());
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for (adapter_index = 0; adapter_index < static_cast<u32>(adapter_names.size()); adapter_index++)
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{
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if (adapter_name == adapter_names[adapter_index])
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break;
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}
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if (adapter_index == static_cast<u32>(adapter_names.size()))
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{
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Log_WarningPrintf("Could not find adapter '%s', using first (%s)", std::string(adapter_name).c_str(),
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adapter_names[0].c_str());
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adapter_index = 0;
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}
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}
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else
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{
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Log_InfoPrintf("No adapter selected, using first.");
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adapter_index = 0;
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}
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ComPtr<IDXGIAdapter> dxgi_adapter;
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hr = temp_dxgi_factory->EnumAdapters(adapter_index, dxgi_adapter.GetAddressOf());
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if (FAILED(hr))
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Log_WarningPrintf("Failed to enumerate adapter %u, using default", adapter_index);
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hr = D3D11CreateDevice(dxgi_adapter.Get(), dxgi_adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, nullptr,
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create_flags, nullptr, 0, D3D11_SDK_VERSION, m_device.GetAddressOf(), nullptr,
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m_context.GetAddressOf());
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// we re-grab these later, see below
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dxgi_adapter.Reset();
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temp_dxgi_factory.Reset();
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if (FAILED(hr))
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{
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@ -168,7 +209,6 @@ bool D3D11HostDisplay::CreateContextAndSwapChain(const WindowInfo& wi, bool use_
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// we need the specific factory for the device, otherwise MakeWindowAssociation() is flaky.
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ComPtr<IDXGIDevice> dxgi_device;
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ComPtr<IDXGIAdapter> dxgi_adapter;
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if (FAILED(m_device.As(&dxgi_device)) || FAILED(dxgi_device->GetParent(IID_PPV_ARGS(dxgi_adapter.GetAddressOf()))) ||
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FAILED(dxgi_adapter->GetParent(IID_PPV_ARGS(m_dxgi_factory.GetAddressOf()))))
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{
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@ -482,54 +522,56 @@ std::vector<std::string> D3D11HostDisplay::EnumerateAdapterNames()
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{
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ComPtr<IDXGIFactory> dxgi_factory;
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HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
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if (SUCCEEDED(hr))
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{
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std::vector<std::string> adapter_names;
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ComPtr<IDXGIAdapter> current_adapter;
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while (SUCCEEDED(
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dxgi_factory->EnumAdapters(static_cast<UINT>(adapter_names.size()), current_adapter.ReleaseAndGetAddressOf())))
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{
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DXGI_ADAPTER_DESC adapter_desc;
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std::string adapter_name;
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if (SUCCEEDED(current_adapter->GetDesc(&adapter_desc)))
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{
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char adapter_name_buffer[128];
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const int name_length = WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description,
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static_cast<int>(std::wcslen(adapter_desc.Description)),
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adapter_name_buffer, countof(adapter_name_buffer), 0, nullptr);
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if (name_length >= 0)
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adapter_name.assign(adapter_name_buffer, static_cast<size_t>(name_length));
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else
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adapter_name.assign("(Unknown)");
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}
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else
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{
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adapter_name.assign("(Unknown)");
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}
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if (FAILED(hr))
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return {};
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// handle duplicate adapter names
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if (std::any_of(adapter_names.begin(), adapter_names.end(),
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[&adapter_name](const std::string& other) { return (adapter_name == other); }))
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{
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std::string original_adapter_name = std::move(adapter_name);
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u32 current_extra = 2;
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do
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{
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adapter_name = StringUtil::StdStringFromFormat("%s (%u)", original_adapter_name.c_str(), current_extra);
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current_extra++;
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} while (std::any_of(adapter_names.begin(), adapter_names.end(),
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[&adapter_name](const std::string& other) { return (adapter_name == other); }));
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}
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adapter_names.push_back(std::move(adapter_name));
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}
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if (!adapter_names.empty())
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return adapter_names;
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}
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return {"(Default)"};
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return EnumerateAdapterNames(dxgi_factory.Get());
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}
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} // namespace FrontendCommon
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std::vector<std::string> D3D11HostDisplay::EnumerateAdapterNames(IDXGIFactory* dxgi_factory)
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{
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std::vector<std::string> adapter_names;
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ComPtr<IDXGIAdapter> current_adapter;
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while (SUCCEEDED(
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dxgi_factory->EnumAdapters(static_cast<UINT>(adapter_names.size()), current_adapter.ReleaseAndGetAddressOf())))
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{
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DXGI_ADAPTER_DESC adapter_desc;
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std::string adapter_name;
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if (SUCCEEDED(current_adapter->GetDesc(&adapter_desc)))
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{
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char adapter_name_buffer[128];
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const int name_length = WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description,
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static_cast<int>(std::wcslen(adapter_desc.Description)),
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adapter_name_buffer, countof(adapter_name_buffer), 0, nullptr);
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if (name_length >= 0)
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adapter_name.assign(adapter_name_buffer, static_cast<size_t>(name_length));
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else
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adapter_name.assign("(Unknown)");
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}
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else
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{
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adapter_name.assign("(Unknown)");
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}
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// handle duplicate adapter names
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if (std::any_of(adapter_names.begin(), adapter_names.end(),
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[&adapter_name](const std::string& other) { return (adapter_name == other); }))
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{
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std::string original_adapter_name = std::move(adapter_name);
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u32 current_extra = 2;
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do
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{
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adapter_name = StringUtil::StdStringFromFormat("%s (%u)", original_adapter_name.c_str(), current_extra);
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current_extra++;
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} while (std::any_of(adapter_names.begin(), adapter_names.end(),
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[&adapter_name](const std::string& other) { return (adapter_name == other); }));
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}
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adapter_names.push_back(std::move(adapter_name));
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}
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return adapter_names;
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}
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} // namespace FrontendCommon
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@ -8,9 +8,10 @@
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#include <d3d11.h>
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#include <dxgi.h>
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#include <memory>
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#include <wrl/client.h>
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#include <vector>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <wrl/client.h>
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namespace FrontendCommon {
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@ -27,7 +28,8 @@ public:
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ALWAYS_INLINE void* GetRenderDevice() const { return m_device.Get(); }
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ALWAYS_INLINE void* GetRenderContext() const { return m_context.Get(); }
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bool CreateContextAndSwapChain(const WindowInfo& wi, bool use_flip_model, bool debug_device);
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bool CreateContextAndSwapChain(const WindowInfo& wi, std::string_view adapter_name, bool use_flip_model,
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bool debug_device);
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bool HasContext() const;
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void DestroyContext();
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@ -67,6 +69,8 @@ public:
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private:
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static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16;
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static std::vector<std::string> EnumerateAdapterNames(IDXGIFactory* dxgi_factory);
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bool CreateSwapChain(const WindowInfo& new_wi, bool use_flip_model);
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bool CreateSwapChainRTV();
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@ -192,9 +192,9 @@ void VulkanHostDisplay::SetVSync(bool enabled)
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m_swap_chain->SetVSync(enabled);
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}
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bool VulkanHostDisplay::CreateContextAndSwapChain(const WindowInfo& wi, bool debug_device)
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bool VulkanHostDisplay::CreateContextAndSwapChain(const WindowInfo& wi, std::string_view gpu_name, bool debug_device)
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{
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if (!Vulkan::Context::Create({}, &wi, &m_swap_chain, debug_device, false))
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if (!Vulkan::Context::Create(gpu_name, &wi, &m_swap_chain, debug_device, false))
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{
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Log_ErrorPrintf("Failed to create Vulkan context");
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return false;
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@ -41,7 +41,7 @@ public:
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void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
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void EndRenderAndPresent();
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bool CreateContextAndSwapChain(const WindowInfo& wi, bool debug_device);
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bool CreateContextAndSwapChain(const WindowInfo& wi, std::string_view gpu_name, bool debug_device);
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bool HasContext() const;
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void DestroyContext();
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