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Settings: Add GPU adapter option and hook up to D3D11/Vulkan
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@ -41,7 +41,7 @@ public:
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void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
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void EndRenderAndPresent();
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bool CreateContextAndSwapChain(const WindowInfo& wi, bool debug_device);
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bool CreateContextAndSwapChain(const WindowInfo& wi, std::string_view gpu_name, bool debug_device);
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bool HasContext() const;
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void DestroyContext();
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