Misc: Remove unused code

This commit is contained in:
Connor McLaughlin
2022-08-22 19:55:38 +10:00
parent 43869bf74c
commit 7bbacd2392
100 changed files with 114 additions and 2979 deletions

View File

@ -11,7 +11,7 @@
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(BuildingForUWP)'!='true'">
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>WITH_SDL2=1;WITH_DINPUT=1;WITH_DISCORD_PRESENCE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\discord-rpc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -21,5 +21,5 @@
</Link>
</ItemDefinitionGroup>
<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" Condition="'$(BuildingForUWP)'!='true'" />
<Import Project="..\..\dep\msvc\vsprops\SDL2Compile.props" />
</Project>

View File

@ -4,9 +4,7 @@
<ItemGroup>
<ClCompile Include="achievements.cpp" />
<ClCompile Include="common_host.cpp" />
<ClCompile Include="cubeb_audio_stream.cpp">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="cubeb_audio_stream.cpp" />
<ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="dinput_source.cpp" />
<ClCompile Include="fullscreen_ui.cpp" />
@ -18,10 +16,10 @@
<ClCompile Include="imgui_impl_dx11.cpp" />
<ClCompile Include="imgui_impl_dx12.cpp" />
<ClCompile Include="imgui_impl_opengl3.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="imgui_impl_vulkan.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="imgui_manager.cpp" />
<ClCompile Include="imgui_overlays.cpp" />
@ -29,14 +27,14 @@
<ClCompile Include="input_manager.cpp" />
<ClCompile Include="input_source.cpp" />
<ClCompile Include="opengl_host_display.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="postprocessing_chain.cpp" />
<ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="postprocessing_shadergen.cpp" />
<ClCompile Include="sdl_input_source.cpp" />
<ClCompile Include="vulkan_host_display.cpp">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="win32_raw_input_source.cpp" />
<ClCompile Include="xaudio2_audio_stream.cpp" />
@ -45,9 +43,7 @@
<ItemGroup>
<ClInclude Include="achievements.h" />
<ClInclude Include="common_host.h" />
<ClInclude Include="cubeb_audio_stream.h">
<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="cubeb_audio_stream.h" />
<ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="dinput_source.h" />
<ClInclude Include="fullscreen_ui.h" />
@ -58,10 +54,10 @@
<ClInclude Include="imgui_impl_dx11.h" />
<ClInclude Include="imgui_impl_dx12.h" />
<ClInclude Include="imgui_impl_opengl3.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="imgui_impl_vulkan.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="imgui_manager.h" />
<ClInclude Include="imgui_overlays.h" />
@ -69,14 +65,14 @@
<ClInclude Include="input_manager.h" />
<ClInclude Include="input_source.h" />
<ClInclude Include="opengl_host_display.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="postprocessing_chain.h" />
<ClInclude Include="postprocessing_shader.h" />
<ClInclude Include="postprocessing_shadergen.h" />
<ClInclude Include="sdl_input_source.h" />
<ClInclude Include="vulkan_host_display.h">
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64' Or '$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="win32_raw_input_source.h" />
<ClInclude Include="xaudio2_audio_stream.h" />
@ -91,4 +87,4 @@
<Import Project="..\..\dep\msvc\vsprops\StaticLibrary.props" />
<Import Project="frontend-common.props" />
<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
</Project>
</Project>

View File

@ -2884,7 +2884,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
fullscreen_mode_set = true;
}
#ifndef _UWP
if (MenuButtonWithValue("Fullscreen Resolution", "Selects the resolution to use in fullscreen modes.",
fullscreen_mode.empty() ? "Borderless Fullscreen" : fullscreen_mode.c_str()))
{
@ -2911,7 +2910,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
};
OpenChoiceDialog(ICON_FA_TV " Fullscreen Resolution", false, std::move(options), std::move(callback));
}
#endif
#endif
const GPURenderer renderer =

View File

@ -4,7 +4,7 @@
#include <cinttypes>
Log_SetChannel(FrontendCommon);
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
#include "common/windows_headers.h"
static bool SetScreensaverInhibitWin32(bool inhibit, const WindowInfo& wi)
@ -93,7 +93,7 @@ static bool SetScreensaverInhibit(bool inhibit, const WindowInfo& wi)
{
switch (wi.type)
{
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
case WindowInfo::Type::Win32:
return SetScreensaverInhibitWin32(inhibit, wi);
#endif

View File

@ -870,7 +870,7 @@ void InputManager::UpdatePointerRelativeDelta(u32 index, InputPointerAxis axis,
bool InputManager::IsUsingRawInput()
{
#if defined(_WIN32) && !defined(_UWP)
#if defined(_WIN32)
return static_cast<bool>(s_input_sources[static_cast<u32>(InputSourceType::RawInput)]);
#else
return false;