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Qt: Add option to reset played time
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@ -5834,6 +5834,7 @@ void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
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{ICON_FA_WRENCH " Game Properties", false}, {ICON_FA_PLAY " Resume Game", false},
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{ICON_FA_UNDO " Load State", false}, {ICON_FA_COMPACT_DISC " Default Boot", false},
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{ICON_FA_LIGHTBULB " Fast Boot", false}, {ICON_FA_MAGIC " Slow Boot", false},
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{ICON_FA_FOLDER_MINUS " Reset Play Time", false},
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{ICON_FA_WINDOW_CLOSE " Close Menu", false},
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};
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@ -5860,6 +5861,9 @@ void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
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case 5: // Slow Boot
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DoStartPath(entry_path, {}, false);
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break;
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case 6: // Reset Play Time
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GameList::ClearPlayedTimeForSerial(entry_serial);
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break;
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default:
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break;
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}
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@ -862,8 +862,8 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
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continue;
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// found it!
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line_entry.last_played_time = last_time;
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line_entry.total_played_time += add_time;
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line_entry.last_played_time = (last_time != 0) ? last_time : 0;
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line_entry.total_played_time = (last_time != 0) ? (line_entry.total_played_time + add_time) : 0;
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std::string new_line(MakePlayedTimeLine(serial, line_entry));
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if (FileSystem::FSeek64(fp.get(), line_pos, SEEK_SET) != 0 ||
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@ -875,12 +875,15 @@ GameList::PlayedTimeEntry GameList::UpdatePlayedTimeFile(const std::string& path
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return line_entry;
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}
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// new entry.
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std::string new_line(MakePlayedTimeLine(serial, new_entry));
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if (FileSystem::FSeek64(fp.get(), 0, SEEK_END) != 0 ||
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std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
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if (last_time != 0)
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{
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Log_ErrorPrintf("Failed to write '%s'.", path.c_str());
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// new entry.
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std::string new_line(MakePlayedTimeLine(serial, new_entry));
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if (FileSystem::FSeek64(fp.get(), 0, SEEK_END) != 0 ||
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std::fwrite(new_line.data(), new_line.length(), 1, fp.get()) != 1)
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{
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Log_ErrorPrintf("Failed to write '%s'.", path.c_str());
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}
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}
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return new_entry;
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@ -906,6 +909,24 @@ void GameList::AddPlayedTimeForSerial(const std::string& serial, std::time_t las
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}
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}
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void GameList::ClearPlayedTimeForSerial(const std::string& serial)
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{
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if (serial.empty())
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return;
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UpdatePlayedTimeFile(GetPlayedTimeFile(), serial, 0, 0);
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std::unique_lock<std::recursive_mutex> lock(s_mutex);
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for (GameList::Entry& entry : s_entries)
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{
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if (entry.serial != serial)
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continue;
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entry.last_played_time = 0;
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entry.total_played_time = 0;
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}
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}
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std::time_t GameList::GetCachedPlayedTimeForSerial(const std::string& serial)
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{
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if (serial.empty())
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@ -81,6 +81,7 @@ void Refresh(bool invalidate_cache, bool only_cache = false, ProgressCallback* p
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/// Add played time for the specified serial.
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void AddPlayedTimeForSerial(const std::string& serial, std::time_t last_time, std::time_t add_time);
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void ClearPlayedTimeForSerial(const std::string& serial);
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/// Returns the total time played for a game. Requires the game to be scanned in the list.
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std::time_t GetCachedPlayedTimeForSerial(const std::string& serial);
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@ -1857,7 +1857,7 @@ void ImGuiFullscreen::DrawChoiceDialog()
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const float title_height =
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g_large_font->FontSize + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
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const float height =
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std::min(LayoutScale(400.0f),
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std::min(LayoutScale(450.0f),
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title_height + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + (LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f)) *
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static_cast<float>(s_choice_dialog_options.size()));
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ImGui::SetNextWindowSize(ImVec2(width, height));
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