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Timers: Minor fixes
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@ -61,7 +61,9 @@ void GPU_HW_OpenGL::RenderUI()
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ImGui::End();
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m_stats = {};
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// skip update when no batches were drawn in that frame.. for now
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if (m_stats.num_batches > 0)
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m_stats = {};
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}
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void GPU_HW_OpenGL::InvalidateVRAMReadCache()
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