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GPU/HW: Move some flush checks to command time
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@ -136,7 +136,7 @@ bool GPU::HandleSetDrawModeCommand(const u32*& command_ptr, u32 command_size)
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bool GPU::HandleSetTextureWindowCommand(const u32*& command_ptr, u32 command_size)
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{
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const u32 param = *(command_ptr++) & 0x00FFFFFF;
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m_draw_mode.SetTextureWindow(param);
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SetTextureWindow(param);
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Log_DebugPrintf("Set texture window %02X %02X %02X %02X", m_draw_mode.texture_window_mask_x,
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m_draw_mode.texture_window_mask_y, m_draw_mode.texture_window_offset_x,
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m_draw_mode.texture_window_offset_y);
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