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FrontendCommon: Add GPU enumeration methods to D3D11/Vulkan host displays
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@ -62,6 +62,8 @@ public:
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void ResizeSwapChain(u32 new_width, u32 new_height);
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void DestroySwapChain();
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static std::vector<std::string> EnumerateAdapterNames();
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private:
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struct PushConstants
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{
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