diff --git a/src/duckstation-qt/gpusettingswidget.cpp b/src/duckstation-qt/gpusettingswidget.cpp
index 21a4eb503..2f2f2919f 100644
--- a/src/duckstation-qt/gpusettingswidget.cpp
+++ b/src/duckstation-qt/gpusettingswidget.cpp
@@ -63,46 +63,45 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
dialog->registerWidgetHelp(
m_ui.renderer, tr("Renderer"), Settings::GetRendererDisplayName(Settings::DEFAULT_GPU_RENDERER),
tr(
- "Chooses the backend to use for rendering tasks for the the console GPU. Depending on your system and hardware, "
- "Direct3D 11 and OpenGL hardware backends may be available. The software renderer offers the best compatibility, "
+ "Chooses the backend to use for rendering the console/game visuals.
Depending on your system and hardware, "
+ "Direct3D 11 and OpenGL hardware backends may be available.
The software renderer offers the best compatibility, "
"but is the slowest and does not offer any enhancements."));
dialog->registerWidgetHelp(
m_ui.adapter, tr("Adapter"), tr("(Default)"),
tr("If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware "
- "renderers. This option is only supported in Direct3D and Vulkan, OpenGL will always use the default device."));
+ "renderers.
This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device."));
dialog->registerWidgetHelp(
m_ui.displayAspectRatio, tr("Aspect Ratio"), QStringLiteral("4:3"),
tr("Changes the aspect ratio used to display the console's output to the screen. The default "
"is 4:3 which matches a typical TV of the era."));
dialog->registerWidgetHelp(
m_ui.displayCropMode, tr("Crop Mode"), tr("Only Overscan Area"),
- tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide. "
- "Some games display content in the overscan area, or use it for screen effects and may "
- "not display correctly with the All Borders setting. Only Overscan offers a good "
+ tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide.
"
+ "Some games display content in the overscan area, or use it for screen effects.
May "
+ "not display correctly with the \"All Borders\" setting. \"Only Overscan\" offers a good "
"compromise between stability and hiding black borders."));
dialog->registerWidgetHelp(
m_ui.disableInterlacing, tr("Disable Interlacing (force progressive render/scan)"), tr("Unchecked"),
- tr("Forces the rendering and display of frames to progressive mode. This removes the \"combing\" effect seen in "
- "480i games by rendering them in 480p. Not all games are compatible with this option, some require interlaced "
- "rendering or render interlaced internally. Usually safe to enable."));
+ tr("Forces the rendering and display of frames to progressive mode.
This removes the \"combing\" effect seen in "
+ "480i games by rendering them in 480p. Usually safe to enable.
"
+ "May not be compatible with all games."));
dialog->registerWidgetHelp(
m_ui.displayLinearFiltering, tr("Linear Upscaling"), tr("Checked"),
- tr("Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering "
- "will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. The option will be less "
+ tr("Uses bilinear texture filtering when displaying the console's framebuffer to the screen.
Disabling filtering "
+ "will producer a sharper, blockier/pixelated image. Enabling will smooth out the image.
The option will be less "
"noticable the higher the resolution scale."));
dialog->registerWidgetHelp(
m_ui.displayIntegerScaling, tr("Integer Upscaling"), tr("Unchecked"),
tr("Adds padding to the display area to ensure that the ratio between pixels on the host to "
- "pixels in the console is an integer number. May result in a sharper image in some 2D games."));
+ "pixels in the console is an integer number.
May result in a sharper image in some 2D games."));
dialog->registerWidgetHelp(
m_ui.vsync, tr("VSync"), tr("Checked"),
- tr("Enables synchronization with the host display when possible. Enabling this option will "
- "provide better frame pacing and smoother motion with fewer duplicated frames. VSync is "
- "automatically disabled when it is not possible (e.g. running at non-100% speed)."));
+ tr("Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
+ "VSync is automatically disabled when it is not possible (e.g. running at non-100% speed)."));
dialog->registerWidgetHelp(
m_ui.resolutionScale, tr("Resolution Scale"), "1x",
- tr("Enables the upscaling of 3D objects rendered to the console's framebuffer. Only applies "
- "to the hardware backends. This option is usually safe, with most games looking fine at "
+ tr("Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies "
+ "to the hardware backends.
This option is usually safe, with most games looking fine at "
"higher resolutions. Higher resolutions require a more powerful GPU."));
dialog->registerWidgetHelp(
m_ui.trueColor, tr("True Color Rendering (24-bit, disables dithering)"), tr("Unchecked"),
@@ -114,23 +113,22 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
dialog->registerWidgetHelp(
m_ui.scaledDithering, tr("Scaled Dithering (scale dither pattern to resolution)"), tr("Checked"),
tr("Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less "
- "obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers."));
+ "obvious at higher resolutions.
Usually safe to enable, and only supported by the hardware renderers."));
dialog->registerWidgetHelp(
m_ui.forceNTSCTimings, tr("Force NTSC Timings (60hz-on-PAL)"), tr("Unchecked"),
tr(
- "Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. For most games which "
- "have a speed tied to the framerate, this will result in the game running approximately 17% faster. For variable "
+ "Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz.
For most games which "
+ "have a speed tied to the framerate, this will result in the game running approximately 17% faster.
For variable "
"frame rate games, it may not affect the speed."));
dialog->registerWidgetHelp(
m_ui.linearTextureFiltering, tr("Bilinear Texture Filtering"), tr("Unchecked"),
- tr("Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
+ tr("Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering.
Will have a "
"greater effect on higher resolution scales. Only applies to the hardware renderers."));
dialog->registerWidgetHelp(
m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
"increasing the field of view from 4:3 to 16:9 in 3D games.
For 2D games, or games which "
- "use pre-rendered backgrounds, this enhancement will not work as expected. May not be compatible with all "
- "games."));
+ "use pre-rendered backgrounds, this enhancement will not work as expected.
May not be compatible with all games."));
dialog->registerWidgetHelp(
m_ui.pgxpEnable, tr("Geometry Correction"), tr("Unchecked"),
tr("Reduces \"wobbly\" polygons and \"warping\" textures that are common in PS1 games.
Only "