diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 0ec10d21c..7478dc6dd 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -886,9 +886,9 @@ static constexpr auto s_texture_filter_names = make_array("Nearest", "Bilinear", "BilinearBinAlpha", "JINC2", "JINC2BinAlpha", "xBR", "xBRBinAlpha"); static constexpr auto s_texture_filter_display_names = make_array(TRANSLATABLE("GPUTextureFilter", "Nearest-Neighbor"), TRANSLATABLE("GPUTextureFilter", "Bilinear"), - TRANSLATABLE("GPUTextureFilter", "Bilinear (No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "JINC2"), - TRANSLATABLE("GPUTextureFilter", "JINC2 (No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "xBR"), - TRANSLATABLE("GPUTextureFilter", "xBR (No Edge Blending)")); + TRANSLATABLE("GPUTextureFilter", "Bilinear (No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "JINC2 (Slow)"), + TRANSLATABLE("GPUTextureFilter", "JINC2 (Slow, No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "xBR (Very Slow)"), + TRANSLATABLE("GPUTextureFilter", "xBR (Very Slow, No Edge Blending)")); std::optional Settings::ParseTextureFilterName(const char* str) { diff --git a/src/duckstation-qt/enhancementsettingswidget.cpp b/src/duckstation-qt/enhancementsettingswidget.cpp index 093d7c5c2..a7563c874 100644 --- a/src/duckstation-qt/enhancementsettingswidget.cpp +++ b/src/duckstation-qt/enhancementsettingswidget.cpp @@ -85,8 +85,8 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsDialog* dialog, QWi dialog->registerWidgetHelp( m_ui.textureFiltering, tr("Texture Filtering"), qApp->translate("GPUTextureFilter", Settings::GetTextureFilterDisplayName(GPUTextureFilter::Nearest)), - tr("Smooths out the blockyness of magnified textures on 3D object by using filtering.
Will have a " - "greater effect on higher resolution scales. Only applies to the hardware renderers.")); + tr("Smooths out the blockiness of magnified textures on 3D object by using filtering.
Will have a " + "greater effect on higher resolution scales. Only applies to the hardware renderers.
The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty.")); dialog->registerWidgetHelp( m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"), tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially " diff --git a/src/frontend-common/fullscreen_ui.cpp b/src/frontend-common/fullscreen_ui.cpp index 1d871b904..5d9f2cb10 100644 --- a/src/frontend-common/fullscreen_ui.cpp +++ b/src/frontend-common/fullscreen_ui.cpp @@ -3362,8 +3362,9 @@ void FullscreenUI::DrawDisplaySettingsPage() "ResolutionScale", 1, resolution_scales.data(), resolution_scales.size(), 0, is_hardware); DrawEnumSetting(bsi, "Texture Filtering", - "Smooths out the blockyness of magnified textures on 3D objects. Will have a greater effect " - "on higher resolution scales.", + "Smooths out the blockiness of magnified textures on 3D objects. Will have a greater effect " + "on higher resolution scales. The JINC2 and especially xBR filtering modes are very demanding," + "and may not be worth the speed penalty.", "GPU", "TextureFilter", Settings::DEFAULT_GPU_TEXTURE_FILTER, &Settings::ParseTextureFilterName, &Settings::GetTextureFilterName, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count, is_hardware);