mirror of
https://github.com/WinampDesktop/winamp.git
synced 2025-06-18 19:55:46 -04:00
System: Add option to disable loading memory cards from save states
This commit is contained in:
@ -1022,6 +1022,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
|
||||
si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(ControllerType::DigitalController));
|
||||
si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(ControllerType::None));
|
||||
|
||||
si.SetBoolValue("MemoryCards", "LoadFromSaveStates", false);
|
||||
si.SetStringValue("MemoryCards", "Card1Type", Settings::GetMemoryCardTypeName(MemoryCardType::PerGameTitle));
|
||||
si.SetStringValue("MemoryCards", "Card1Path", "memcards/shared_card_1.mcd");
|
||||
si.SetStringValue("MemoryCards", "Card2Type", "None");
|
||||
|
@ -62,16 +62,31 @@ bool Pad::DoState(StateWrapper& sw)
|
||||
bool card_present = static_cast<bool>(m_memory_cards[i]);
|
||||
sw.Do(&card_present);
|
||||
|
||||
if (sw.IsReading() && card_present && !m_system->GetSettings().load_memory_cards_from_save_states)
|
||||
{
|
||||
Log_WarningPrintf("Skipping loading memory card %u from save state.", i + 1u);
|
||||
|
||||
MemoryCard dummy_card(m_system);
|
||||
if (!sw.DoMarker("MemoryCard") || !dummy_card.DoState(sw))
|
||||
return false;
|
||||
|
||||
// we do need to reset the existing card though, in case it was in the middle of a write
|
||||
if (m_memory_cards[i])
|
||||
m_memory_cards[i]->Reset();
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (card_present && !m_memory_cards[i])
|
||||
{
|
||||
m_system->GetHostInterface()->AddFormattedOSDMessage(
|
||||
2.0f, "Memory card %c present in save state but not in system. Creating temporary card.", i + 1);
|
||||
2.0f, "Memory card %u present in save state but not in system. Creating temporary card.", i + 1u);
|
||||
m_memory_cards[i] = MemoryCard::Create(m_system);
|
||||
}
|
||||
else if (!card_present && m_memory_cards[i])
|
||||
{
|
||||
m_system->GetHostInterface()->AddFormattedOSDMessage(
|
||||
2.0f, "Memory card %u present in system but not in save state. Removing card.", i + 1);
|
||||
2.0f, "Memory card %u present in system but not in save state. Removing card.", i + 1u);
|
||||
m_memory_cards[i].reset();
|
||||
}
|
||||
|
||||
|
@ -74,6 +74,7 @@ void Settings::Load(SettingsInterface& si)
|
||||
|
||||
// NOTE: The default value here if not present in the config is shared, but SetDefaultSettings() makes per-game.
|
||||
// This is so we don't break older builds which had the shared card by default.
|
||||
load_memory_cards_from_save_states = si.GetBoolValue("MemoryCards", "LoadFromSaveStates", false);
|
||||
memory_card_types[0] =
|
||||
ParseMemoryCardTypeName(
|
||||
si.GetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(MemoryCardType::Shared)).c_str())
|
||||
@ -166,6 +167,7 @@ void Settings::Save(SettingsInterface& si) const
|
||||
else
|
||||
si.DeleteValue("Controller2", "Type");
|
||||
|
||||
si.SetBoolValue("MemoryCards", "LoadFromSaveStates", load_memory_cards_from_save_states);
|
||||
si.SetStringValue("MemoryCards", "Card1Type", GetMemoryCardTypeName(memory_card_types[0]));
|
||||
si.SetStringValue("MemoryCards", "Card1Path", memory_card_paths[0].c_str());
|
||||
si.SetStringValue("MemoryCards", "Card2Type", GetMemoryCardTypeName(memory_card_types[1]));
|
||||
|
@ -45,6 +45,7 @@ struct Settings
|
||||
bool start_fullscreen = false;
|
||||
bool save_state_on_exit = true;
|
||||
bool confim_power_off = true;
|
||||
bool load_memory_cards_from_save_states = false;
|
||||
|
||||
GPURenderer gpu_renderer = GPURenderer::Software;
|
||||
u32 gpu_resolution_scale = 1;
|
||||
|
Reference in New Issue
Block a user