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https://github.com/WinampDesktop/winamp.git
synced 2025-06-17 14:25:45 -04:00
Frontends: Add shared command line interface
Also provides batch mode and automatic fullscreen switching. -help: Displays this information and exits. -version: Displays version information and exits. -batch: Enables batch mode (exits after powering off) -fastboot: Force fast boot for provided filename -slowboot: Force slow boot for provided filename -resume: Load resume save state. If a boot filename is provided, that game's resume state will be loaded, otherwise the most recent resume save state will be loaded. -state <index>: Loads specified save state by index. If a boot filename is provided, a per-game state will be loaded, otherwise a global state will be loaded. -statefile <filename>: Loads state from the specified filename. No boot filename is required with this option. -fullscreen: Enters fullscreen mode immediately after starting. -nofullscreen: Prevents fullscreen mode from triggering if enabled. -portable: Forces "portable mode", data in same directory. --: Signals that no more arguments will follow and the remaining parameters make up the filename. Use when the filename contains spaces or starts with a dash.
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@ -13,6 +13,7 @@
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#include "sdl_audio_stream.h"
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#include "sdl_controller_interface.h"
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#endif
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#include <cstdio>
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#include <cstring>
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Log_SetChannel(CommonHostInterface);
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@ -63,6 +64,228 @@ void CommonHostInterface::Shutdown()
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}
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}
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bool CommonHostInterface::BootSystem(const SystemBootParameters& parameters)
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{
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if (!HostInterface::BootSystem(parameters))
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{
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// if in batch mode, exit immediately if booting failed
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if (m_batch_mode)
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RequestExit();
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return false;
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}
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// enter fullscreen if requested in the parameters
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if ((parameters.override_fullscreen.has_value() && *parameters.override_fullscreen) ||
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(!parameters.override_fullscreen.has_value() && m_settings.start_fullscreen))
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{
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SetFullscreen(true);
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}
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return true;
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}
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void CommonHostInterface::PowerOffSystem()
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{
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HostInterface::PowerOffSystem();
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// TODO: Do we want to move the resume state saving here?
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if (m_batch_mode)
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RequestExit();
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}
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static void PrintCommandLineVersion(const char* frontend_name)
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{
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std::fprintf(stderr, "%s version <TODO>\n", frontend_name);
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std::fprintf(stderr, "https://github.com/stenzek/duckstation\n");
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std::fprintf(stderr, "\n");
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}
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static void PrintCommandLineHelp(const char* progname, const char* frontend_name)
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{
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PrintCommandLineVersion(frontend_name);
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std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
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std::fprintf(stderr, "\n");
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std::fprintf(stderr, " -help: Displays this information and exits.\n");
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std::fprintf(stderr, " -version: Displays version information and exits.\n");
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std::fprintf(stderr, " -batch: Enables batch mode (exits after powering off)\n");
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std::fprintf(stderr, " -fastboot: Force fast boot for provided filename\n");
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std::fprintf(stderr, " -slowboot: Force slow boot for provided filename\n");
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std::fprintf(stderr, " -resume: Load resume save state. If a boot filename is provided,\n"
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" that game's resume state will be loaded, otherwise the most\n"
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" recent resume save state will be loaded.\n");
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std::fprintf(stderr, " -state <index>: Loads specified save state by index. If a boot\n"
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" filename is provided, a per-game state will be loaded, otherwise\n"
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" a global state will be loaded.\n");
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std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n"
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" No boot filename is required with this option.\n");
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std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
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std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
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std::fprintf(stderr, " -portable: Forces \"portable mode\", data in same directory.\n");
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std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
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" parameters make up the filename. Use when the filename contains\n"
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" spaces or starts with a dash.\n");
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std::fprintf(stderr, "\n");
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}
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bool CommonHostInterface::ParseCommandLineParameters(int argc, char* argv[],
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std::unique_ptr<SystemBootParameters>* out_boot_params)
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{
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std::optional<bool> force_fast_boot;
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std::optional<bool> force_fullscreen;
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std::optional<s32> state_index;
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std::string state_filename;
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std::string boot_filename;
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bool no_more_args = false;
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for (int i = 1; i < argc; i++)
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{
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if (!no_more_args)
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{
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#define CHECK_ARG(str) !std::strcmp(argv[i], str)
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#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
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if (CHECK_ARG("-help"))
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{
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PrintCommandLineHelp(argv[0], GetFrontendName());
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return false;
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}
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else if (CHECK_ARG("-version"))
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{
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PrintCommandLineVersion(GetFrontendName());
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return false;
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}
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else if (CHECK_ARG("-batch"))
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{
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Log_InfoPrintf("Enabling batch mode.\n");
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m_batch_mode = true;
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continue;
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}
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else if (CHECK_ARG("-fastboot"))
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{
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Log_InfoPrintf("Forcing fast boot.\n");
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force_fast_boot = true;
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continue;
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}
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else if (CHECK_ARG("-slowboot"))
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{
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Log_InfoPrintf("Forcing slow boot.\n");
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force_fast_boot = false;
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continue;
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}
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else if (CHECK_ARG("-resume"))
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{
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state_index = -1;
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continue;
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}
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else if (CHECK_ARG_PARAM("-state"))
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{
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state_index = std::atoi(argv[++i]);
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continue;
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}
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else if (CHECK_ARG_PARAM("-statefile"))
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{
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state_filename = argv[++i];
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continue;
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}
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else if (CHECK_ARG("-fullscreen"))
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{
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Log_InfoPrintf("Going fullscreen after booting.\n");
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force_fullscreen = true;
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continue;
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}
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else if (CHECK_ARG("-nofullscreen"))
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{
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Log_InfoPrintf("Preventing fullscreen after booting.\n");
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force_fullscreen = false;
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continue;
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}
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else if (CHECK_ARG("-portable"))
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{
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Log_InfoPrintf("Using portable mode.\n");
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SetUserDirectoryToProgramDirectory();
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continue;
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}
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else if (CHECK_ARG_PARAM("-resume"))
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{
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state_index = -1;
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continue;
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}
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else if (CHECK_ARG("--"))
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{
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no_more_args = true;
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continue;
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}
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else if (argv[i][0] == '-')
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{
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Log_ErrorPrintf("Unknown parameter: '%s'", argv[i]);
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return false;
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}
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#undef CHECK_ARG
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#undef CHECK_ARG_PARAM
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}
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if (!boot_filename.empty())
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boot_filename += ' ';
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boot_filename += argv[i];
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}
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if (state_index.has_value() || !boot_filename.empty() || !state_filename.empty())
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{
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// init user directory early since we need it for save states
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SetUserDirectory();
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if (state_index.has_value() && !state_filename.empty())
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{
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// if a save state is provided, whether a boot filename was provided determines per-game/local
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if (boot_filename.empty())
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{
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// loading a global state. if this is -1, we're loading the most recent resume state
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if (*state_index < 0)
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state_filename = GetMostRecentResumeSaveStatePath();
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else
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state_filename = GetGlobalSaveStateFileName(*state_index);
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if (state_filename.empty() || !FileSystem::FileExists(state_filename.c_str()))
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{
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Log_ErrorPrintf("Could not find file for global save state %d", *state_index);
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return false;
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}
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}
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else
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{
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// find the game id, and get its save state path
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std::string game_code = m_game_list->GetGameCodeForPath(boot_filename.c_str());
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if (game_code.empty())
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{
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Log_WarningPrintf("Could not identify game code for '%s', cannot load save state %d.", boot_filename.c_str(),
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*state_index);
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}
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else
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{
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state_filename = GetGameSaveStateFileName(game_code.c_str(), *state_index);
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if (state_filename.empty() || !FileSystem::FileExists(state_filename.c_str()))
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{
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Log_ErrorPrintf("Could not find file for game '%s' save state %d", game_code.c_str(), *state_index);
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return false;
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}
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}
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}
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}
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std::unique_ptr<SystemBootParameters> boot_params = std::make_unique<SystemBootParameters>();
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boot_params->filename = std::move(boot_filename);
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boot_params->state_filename = std::move(state_filename);
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boot_params->override_fast_boot = std::move(force_fast_boot);
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boot_params->override_fullscreen = std::move(force_fullscreen);
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*out_boot_params = std::move(boot_params);
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}
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return true;
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}
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bool CommonHostInterface::IsFullscreen() const
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{
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return false;
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@ -401,7 +624,7 @@ void CommonHostInterface::RegisterGeneralHotkeys()
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[this](bool pressed) {
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if (!pressed && m_system)
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{
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if (m_settings.confim_power_off)
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if (m_settings.confim_power_off && !m_batch_mode)
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{
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SmallString confirmation_message("Are you sure you want to stop emulation?");
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if (m_settings.save_state_on_exit)
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@ -33,19 +33,34 @@ public:
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using HotkeyInfoList = std::vector<HotkeyInfo>;
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/// Returns the name of the frontend.
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virtual const char* GetFrontendName() const = 0;
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virtual bool Initialize() override;
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virtual void Shutdown() override;
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virtual bool BootSystem(const SystemBootParameters& parameters) override;
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virtual void PowerOffSystem() override;
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/// Returns a list of all available hotkeys.
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ALWAYS_INLINE const HotkeyInfoList& GetHotkeyInfoList() const { return m_hotkeys; }
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/// Access to current controller interface.
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ALWAYS_INLINE ControllerInterface* GetControllerInterface() const { return m_controller_interface.get(); }
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/// Returns true if running in batch mode, i.e. exit after emulation.
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ALWAYS_INLINE bool InBatchMode() const { return m_batch_mode; }
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/// Parses command line parameters for all frontends.
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bool ParseCommandLineParameters(int argc, char* argv[], std::unique_ptr<SystemBootParameters>* out_boot_params);
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protected:
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CommonHostInterface();
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~CommonHostInterface();
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/// Request the frontend to exit.
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virtual void RequestExit() = 0;
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virtual bool IsFullscreen() const;
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virtual bool SetFullscreen(bool enabled);
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@ -85,4 +100,7 @@ private:
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// input key maps
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std::map<HostKeyCode, InputButtonHandler> m_keyboard_input_handlers;
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// running in batch mode? i.e. exit after stopping emulation
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bool m_batch_mode = false;
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};
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