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GameList: Move entry to global scope so it can be forward declared
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@ -1,4 +1,5 @@
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#include "gamelistwidget.h"
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#include "core/game_list.h"
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#include "core/settings.h"
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#include "qthostinterface.h"
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#include "qtutils.h"
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@ -52,7 +53,7 @@ public:
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if (row < 0 || row >= static_cast<int>(m_game_list->GetEntryCount()))
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return {};
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const GameList::GameListEntry& ge = m_game_list->GetEntries()[row];
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const GameListEntry& ge = m_game_list->GetEntries()[row];
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switch (role)
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{
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@ -106,9 +107,9 @@ public:
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{
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switch (ge.type)
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{
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case GameList::EntryType::Disc:
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case GameListEntryType::Disc:
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return m_type_disc_pixmap;
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case GameList::EntryType::PSExe:
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case GameListEntryType::PSExe:
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default:
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return m_type_exe_pixmap;
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}
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@ -186,8 +187,8 @@ public:
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return false;
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}
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const GameList::GameListEntry& left = m_game_list->GetEntries().at(left_row);
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const GameList::GameListEntry& right = m_game_list->GetEntries().at(right_row);
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const GameListEntry& left = m_game_list->GetEntries().at(left_row);
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const GameListEntry& right = m_game_list->GetEntries().at(right_row);
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return ascending ? (left.title < right.title) : (right.title < left.title);
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}
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@ -287,7 +288,7 @@ void GameListWidget::onTableViewItemDoubleClicked(const QModelIndex& index)
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if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
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return;
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const GameList::GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit bootEntryRequested(&entry);
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}
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@ -300,7 +301,7 @@ void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current,
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return;
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}
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const GameList::GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
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emit entrySelected(&entry);
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}
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@ -1,8 +1,10 @@
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#pragma once
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#include "core/game_list.h"
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#include <QtWidgets/QStackedWidget>
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#include <QtWidgets/QTableView>
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class GameList;
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struct GameListEntry;
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class GameListModel;
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class GameListSortModel;
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@ -19,8 +21,8 @@ public:
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void initialize(QtHostInterface* host_interface);
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Q_SIGNALS:
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void entrySelected(const GameList::GameListEntry* entry);
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void bootEntryRequested(const GameList::GameListEntry* entry);
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void entrySelected(const GameListEntry* entry);
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void bootEntryRequested(const GameListEntry* entry);
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private Q_SLOTS:
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void onGameListRefreshed();
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@ -293,7 +293,7 @@ void MainWindow::connectSignals()
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connect(m_host_interface, &QtHostInterface::recreateDisplayWidgetRequested, this, &MainWindow::recreateDisplayWidget,
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Qt::BlockingQueuedConnection);
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connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameList::GameListEntry* entry) {
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connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameListEntry* entry) {
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// if we're not running, boot the system, otherwise swap discs
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QString path = QString::fromStdString(entry->path);
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if (!m_emulation_running)
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@ -307,7 +307,7 @@ void MainWindow::connectSignals()
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switchToEmulationView();
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}
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});
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connect(m_game_list_widget, &GameListWidget::entrySelected, [this](const GameList::GameListEntry* entry) {
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connect(m_game_list_widget, &GameListWidget::entrySelected, [this](const GameListEntry* entry) {
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if (!entry)
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{
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m_ui.statusBar->clearMessage();
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