D3D11: Add a shader bytecode cache class

This commit is contained in:
Connor McLaughlin
2020-01-24 14:52:00 +10:00
parent 2276975d62
commit 82da9a4505
6 changed files with 442 additions and 0 deletions

View File

@ -43,6 +43,7 @@
<ClInclude Include="cd_image.h" />
<ClInclude Include="cpu_detect.h" />
<ClInclude Include="cubeb_audio_stream.h" />
<ClInclude Include="d3d11\shader_cache.h" />
<ClInclude Include="d3d11\shader_compiler.h" />
<ClInclude Include="d3d11\staging_texture.h" />
<ClInclude Include="d3d11\stream_buffer.h" />
@ -52,6 +53,7 @@
<ClInclude Include="gl\program.h" />
<ClInclude Include="gl\stream_buffer.h" />
<ClInclude Include="gl\texture.h" />
<ClInclude Include="hash_combine.h" />
<ClInclude Include="heap_array.h" />
<ClInclude Include="iso_reader.h" />
<ClInclude Include="jit_code_buffer.h" />
@ -76,6 +78,7 @@
<ClCompile Include="cd_image_bin.cpp" />
<ClCompile Include="cd_image_cue.cpp" />
<ClCompile Include="cubeb_audio_stream.cpp" />
<ClCompile Include="d3d11\shader_cache.cpp" />
<ClCompile Include="d3d11\shader_compiler.cpp" />
<ClCompile Include="d3d11\staging_texture.cpp" />
<ClCompile Include="d3d11\stream_buffer.cpp" />