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D3D11: Add a shader bytecode cache class
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@ -43,6 +43,7 @@
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<ClInclude Include="cd_image.h" />
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<ClInclude Include="cpu_detect.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
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<ClInclude Include="d3d11\shader_cache.h" />
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<ClInclude Include="d3d11\shader_compiler.h" />
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<ClInclude Include="d3d11\staging_texture.h" />
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<ClInclude Include="d3d11\stream_buffer.h" />
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@ -52,6 +53,7 @@
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<ClInclude Include="gl\program.h" />
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<ClInclude Include="gl\stream_buffer.h" />
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<ClInclude Include="gl\texture.h" />
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<ClInclude Include="hash_combine.h" />
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<ClInclude Include="heap_array.h" />
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<ClInclude Include="iso_reader.h" />
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<ClInclude Include="jit_code_buffer.h" />
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@ -76,6 +78,7 @@
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<ClCompile Include="cd_image_bin.cpp" />
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<ClCompile Include="cd_image_cue.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
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<ClCompile Include="d3d11\shader_cache.cpp" />
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<ClCompile Include="d3d11\shader_compiler.cpp" />
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<ClCompile Include="d3d11\staging_texture.cpp" />
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<ClCompile Include="d3d11\stream_buffer.cpp" />
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