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UI: Beginning of customizable settings, debug menu
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18
src/core/settings.h
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18
src/core/settings.h
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#pragma once
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#include "types.h"
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enum class GPUBackend
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{
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OpenGL
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};
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struct Settings
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{
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Settings();
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GPUBackend gpu_backend = GPUBackend::OpenGL;
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u32 gpu_resolution_scale = 1;
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// TODO: Controllers, memory cards, etc.
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};
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