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Settings: Disable interlacing by default
The games which require it are auto-disabled by gameini.
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@ -513,7 +513,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetBoolValue("GPU", "ScaledDithering", true);
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si.SetStringValue("GPU", "TextureFilter", Settings::GetTextureFilterName(Settings::DEFAULT_GPU_TEXTURE_FILTER));
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si.SetStringValue("GPU", "DownsampleMode", Settings::GetDownsampleModeName(Settings::DEFAULT_GPU_DOWNSAMPLE_MODE));
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si.SetBoolValue("GPU", "DisableInterlacing", false);
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si.SetBoolValue("GPU", "DisableInterlacing", true);
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si.SetBoolValue("GPU", "ForceNTSCTimings", false);
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si.SetBoolValue("GPU", "WidescreenHack", false);
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si.SetBoolValue("GPU", "ChromaSmoothing24Bit", false);
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@ -161,7 +161,7 @@ void Settings::Load(SettingsInterface& si)
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ParseDownsampleModeName(
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si.GetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(DEFAULT_GPU_DOWNSAMPLE_MODE)).c_str())
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.value_or(DEFAULT_GPU_DOWNSAMPLE_MODE);
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gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", false);
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gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", true);
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gpu_force_ntsc_timings = si.GetBoolValue("GPU", "ForceNTSCTimings", false);
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gpu_widescreen_hack = si.GetBoolValue("GPU", "WidescreenHack", false);
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gpu_24bit_chroma_smoothing = si.GetBoolValue("GPU", "ChromaSmoothing24Bit", false);
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