GPU: Implement fill VRAM command

This commit is contained in:
Connor McLaughlin
2019-09-14 16:43:39 +10:00
parent 46870c6a7a
commit 851ef67814
9 changed files with 82 additions and 10 deletions

View File

@ -79,7 +79,7 @@ void Program::BindDefaultAttributes()
BindAttribute(2, "a_color");
}
void Program::BindFragData(GLuint index /*= 0*/, const char* name /*= "ocol0"*/)
void Program::BindFragData(GLuint index /*= 0*/, const char* name /*= "o_col0"*/)
{
glBindFragDataLocation(m_program_id, index, name);
}

View File

@ -19,7 +19,7 @@ public:
void BindAttribute(GLuint index, const char* name);
void BindDefaultAttributes();
void BindFragData(GLuint index = 0, const char* name = "ocol0");
void BindFragData(GLuint index = 0, const char* name = "o_col0");
bool Link();