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GPU/HW: Add 'Disable Edge Blending' variants of texture filters
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@ -513,10 +513,13 @@ const char* Settings::GetRendererDisplayName(GPURenderer renderer)
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return s_gpu_renderer_display_names[static_cast<int>(renderer)];
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}
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static constexpr auto s_texture_filter_names = make_array("Nearest", "Bilinear", "JINC2", "xBR");
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static constexpr auto s_texture_filter_names =
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make_array("Nearest", "Bilinear", "BilinearBinAlpha", "JINC2", "JINC2BinAlpha", "xBR", "xBRBinAlpha");
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static constexpr auto s_texture_filter_display_names =
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make_array(TRANSLATABLE("GPUTextureFilter", "Nearest-Neighbor"), TRANSLATABLE("GPUTextureFilter", "Bilinear"),
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TRANSLATABLE("GPUTextureFilter", "JINC2"), TRANSLATABLE("GPUTextureFilter", "xBR"));
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TRANSLATABLE("GPUTextureFilter", "Bilinear (No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "JINC2"),
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TRANSLATABLE("GPUTextureFilter", "JINC2 (No Edge Blending)"), TRANSLATABLE("GPUTextureFilter", "xBR"),
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TRANSLATABLE("GPUTextureFilter", "xBR (No Edge Blending)"));
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std::optional<GPUTextureFilter> Settings::ParseTextureFilterName(const char* str)
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{
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