CMake: Tidy up build system

And fix Windows CMake... who knows how long for.
This commit is contained in:
Stenzek
2024-04-20 20:26:53 +10:00
parent a88ee93b4d
commit 8867bb129a
14 changed files with 288 additions and 253 deletions

View File

@ -5,6 +5,17 @@ project(duckstation C CXX)
cmake_policy(SET CMP0069 NEW)
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "DuckStation does not support in-tree builds. Please make a build directory that is not the source"
"directory and generate your CMake project there using either `cmake -B build_directory` or by "
"running cmake from the build directory.")
endif()
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug|Devel|MinSizeRel|RelWithDebInfo|Release")
message(STATUS "CMAKE_BUILD_TYPE not set, defaulting to Release.")
set(CMAKE_BUILD_TYPE "Release")
endif()
message(STATUS "CMake Version: ${CMAKE_VERSION}")
message(STATUS "CMake System Name: ${CMAKE_SYSTEM_NAME}")
message(STATUS "Build Type: ${CMAKE_BUILD_TYPE}")
@ -13,58 +24,19 @@ message(STATUS "Build Type: ${CMAKE_BUILD_TYPE}")
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMakeModules/")
include(DuckStationUtils)
# Platform detection.
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(LINUX TRUE)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(FREEBSD TRUE)
endif()
# Renderer options.
option(ENABLE_OPENGL "Build with OpenGL renderer" ON)
option(ENABLE_VULKAN "Build with Vulkan renderer" ON)
# Global options.
if(NOT ANDROID)
option(BUILD_NOGUI_FRONTEND "Build the NoGUI frontend" OFF)
option(BUILD_QT_FRONTEND "Build the Qt frontend" ON)
option(BUILD_REGTEST "Build regression test runner" OFF)
option(BUILD_TESTS "Build unit tests" OFF)
set(ENABLE_CUBEB ON)
set(ENABLE_DISCORD_PRESENCE ON)
set(ENABLE_SDL2 ON)
if(LINUX OR FREEBSD)
option(ENABLE_X11 "Support X11 window system" ON)
option(ENABLE_WAYLAND "Support Wayland window system" ON)
endif()
if(APPLE)
option(SKIP_POSTPROCESS_BUNDLE "Disable bundle post-processing, including Qt additions" OFF)
endif()
endif()
# Everything except Windows/Mac use EGL.
if(ENABLE_OPENGL AND (LINUX OR FREEBSD OR ANDROID))
set(ENABLE_EGL TRUE)
endif()
if(ENABLE_X11)
find_package(X11 REQUIRED)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "XRandR extension is required")
endif()
endif()
if(ENABLE_WAYLAND)
message(STATUS "Wayland support enabled")
endif()
# Detect system attributes.
detect_operating_system()
detect_compiler()
detect_architecture()
detect_page_size()
# Build options. Depends on system attributes.
include(DuckStationBuildOptions)
# Set _DEBUG macro for Debug builds.
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
# Release build optimizations for MSVC.
if(MSVC)
add_definitions("/D_CRT_SECURE_NO_WARNINGS")
@ -88,101 +60,16 @@ if(MSVC)
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /OPT:REF /OPT:ICF")
endif()
# Default symbol visibility to hidden, that way we don't go through the PLT for intra-library calls.
if(ANDROID)
cmake_policy(SET CMP0063 NEW)
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW)
set(CMAKE_C_VISIBILITY_PRESET hidden)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-semantic-interposition")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-semantic-interposition")
endif()
# Warning disables.
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
include(CheckCXXFlag)
check_cxx_flag(-Wall COMPILER_SUPPORTS_WALL)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-switch")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch")
if(NOT ANDROID)
check_cxx_flag(-Wno-class-memaccess COMPILER_SUPPORTS_MEMACCESS)
check_cxx_flag(-Wno-invalid-offsetof COMPILER_SUPPORTS_OFFSETOF)
endif()
if(COMPILER_CLANG OR COMPILER_CLANG_CL OR COMPILER_GCC)
include(CheckCXXFlag)
check_cxx_flag(-Wall COMPILER_SUPPORTS_WALL)
check_cxx_flag(-Wno-class-memaccess COMPILER_SUPPORTS_MEMACCESS)
check_cxx_flag(-Wno-invalid-offsetof COMPILER_SUPPORTS_OFFSETOF)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-switch")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch")
endif()
# Detect processor type.
if(APPLE AND NOT "${CMAKE_OSX_ARCHITECTURES}" STREQUAL "")
# Universal binaries.
if("x86_64" IN_LIST CMAKE_OSX_ARCHITECTURES)
set(CPU_ARCH_X64 TRUE)
message(STATUS "Building x86_64 MacOS binaries.")
endif()
if("arm64" IN_LIST CMAKE_OSX_ARCHITECTURES)
set(CPU_ARCH_ARM64 TRUE)
message(STATUS "Building ARM64 MacOS binaries.")
endif()
elseif("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "amd64" OR
"${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "AMD64" OR "${CMAKE_OSX_ARCHITECTURES}" STREQUAL "x86_64")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CPU_ARCH_X64 TRUE)
message(STATUS "Building x86_64 binaries.")
else()
# Cross-compiling 32-bit build. 32-bit hosts are not supported.
set(CPU_ARCH_X86 TRUE)
message(FATAL_ERROR "Building x86_32 binaries is not supported.")
endif()
elseif("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i386" OR
"${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
set(CPU_ARCH_X86 TRUE)
message(FATAL_ERROR "Building x86_32 binaries is not supported.")
elseif("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "aarch64" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "arm64")
if(CMAKE_SIZEOF_VOID_P EQUAL 8) # Might have an A64 kernel, e.g. Raspbian.
set(CPU_ARCH_ARM64 TRUE)
message(STATUS "Building ARM64 binaries.")
else()
set(CPU_ARCH_ARM32 TRUE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm -march=armv7-a")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm -march=armv7-a")
message(STATUS "Building ARM32 binaries on ARM64.")
endif()
elseif("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "arm" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "armv7-a" OR
"${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "armv7l")
set(CPU_ARCH_ARM32 TRUE)
message(STATUS "Building ARM32 binaries.")
if(ANDROID)
# Force ARM mode, since apparently ANDROID_ARM_MODE isn't working..
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm")
else()
# Enable NEON.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm -march=armv7-a")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm -march=armv7-a")
endif()
elseif("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "riscv64")
set(CPU_ARCH_RISCV64 TRUE)
message(STATUS "Building RISC-V 64 binaries.")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -finline-atomics")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -finline-atomics")
# Still need this, apparently.
link_libraries("-latomic")
if(NOT "${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
# Frame pointers generate an annoying amount of code on leaf functions.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fomit-frame-pointer")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer")
endif()
else()
message(FATAL_ERROR "Unknown system processor: ${CMAKE_SYSTEM_PROCESSOR}")
endif()
# Detect page size if needed.
detect_page_size()
# We don't need exceptions, disable them to save a bit of code size.
if(MSVC)
string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
@ -193,29 +80,15 @@ else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -fno-rtti")
endif()
# Write binaries to a seperate directory.
if(WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin/${CPU_ARCH}")
else()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
endif()
# Needed for Linux - put shared libraries in the binary directory.
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
# Enable threads everywhere.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
# Enable large file support on Linux 32-bit platforms.
# Android is deliberately ommitted here as it didn't support 64-bit ops on files until Android 7/N.
if((LINUX OR FREEBSD) AND (CPU_ARCH_X86 OR CPU_ARCH_ARM32))
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
add_definitions("-D_FILE_OFFSET_BITS=64")
endif()
# Optional unit tests.
if(BUILD_TESTS)
enable_testing()
endif()
@ -232,6 +105,5 @@ include(DuckStationDependencies)
add_subdirectory(dep)
add_subdirectory(src)
if(ANDROID)
add_subdirectory(android/app/src/cpp)
endif()
# Output build summary.
include(DuckStationBuildSummary)