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PostProcessing: Add ReShade .fx shader support
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52
README.md
52
README.md
@ -22,37 +22,37 @@ DuckStation features a fully-featured frontend built using Qt, as well as a full
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Other features include:
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- CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
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- Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering
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- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
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- PGXP for geometry precision, texture correction, and depth buffer emulation
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- Adaptive downsampling filter
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- Post processing shader chains
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- "Fast boot" for skipping BIOS splash/intro
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- Save state support
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- Windows, Linux, macOS support
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- CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64).
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- Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
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- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
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- PGXP for geometry precision, texture correction, and depth buffer emulation.
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- Adaptive downsampling filter.
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- Post processing shader chains (GLSL and experimental Reshade FX).
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- "Fast boot" for skipping BIOS splash/intro.
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- Save state support.
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- Windows, Linux, macOS support.
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- Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
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- Direct booting of homebrew executables
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- Direct loading of Portable Sound Format (psf) files
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- Digital and analog controllers for input (rumble is forwarded to host)
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- Namco GunCon lightgun support (simulated with mouse)
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- NeGcon support
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- Qt and "Big Picture" UI
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- Automatic updates for Windows builds
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- Automatic content scanning - game titles/hashes are provided by redump.org
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- Optional automatic switching of memory cards for each game
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- Supports loading cheats from existing lists
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- Memory card editor and save importer
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- Emulated CPU overclocking
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- Integrated and remote debugging
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- Multitap controllers (up to 8 devices)
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- RetroAchievements
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- Automatic loading/applying of PPF patches
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- Direct booting of homebrew executables.
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- Direct loading of Portable Sound Format (psf) files.
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- Digital and analog controllers for input (rumble is forwarded to host).
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- Namco GunCon lightgun support (simulated with mouse).
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- NeGcon support.
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- Qt and "Big Picture" UI.
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- Automatic updates for Windows builds.
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- Automatic content scanning - game titles/hashes are provided by redump.org.
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- Optional automatic switching of memory cards for each game.
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- Supports loading cheats from existing lists.
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- Memory card editor and save importer.
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- Emulated CPU overclocking.
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- Integrated and remote debugging.
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- Multitap controllers (up to 8 devices).
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- RetroAchievements.
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- Automatic loading/applying of PPF patches.
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## System Requirements
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- A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won't get a recompiler and it'll be slow.
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- For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
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- SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
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- SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
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## Downloading and running
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Binaries of DuckStation for Windows x64/ARM64, Linux x86_64 (in AppImage format), and Android ARMv7/ARMv8 are available via GitHub Releases and are automatically built with every commit/push. Binaries or packages distributed through other sources may be out of date and are not supported by the developer, please speak to them for support, not us.
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