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NamcoGunCon: Use correct GPU clock as reference
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@ -173,6 +173,9 @@ public:
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// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
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bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, u32* out_tick, u32* out_line) const;
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// Returns the video clock frequency.
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TickCount GetCRTCFrequency() const;
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protected:
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TickCount CRTCTicksToSystemTicks(TickCount crtc_ticks, TickCount fractional_ticks) const;
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TickCount SystemTicksToCRTCTicks(TickCount sysclk_ticks, TickCount* fractional_ticks) const;
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