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GPU/Vulkan: Fix warnings introduced by #2438
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@ -1952,7 +1952,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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{width, height, 1u}};
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VkCommandBuffer cmdbuf = g_vulkan_context->GetCurrentCommandBuffer();
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const Vulkan::Util::DebugScope debugScope(cmdbuf, "Downsample Framebuffer Adaptive:");
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const Vulkan::Util::DebugScope outer_scope(cmdbuf, "Downsample Framebuffer Adaptive:");
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source.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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m_downsample_texture.TransitionSubresourcesToLayout(cmdbuf, 0, 1, 0, 1, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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@ -1967,7 +1967,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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const u32 levels = m_downsample_texture.GetLevels();
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for (u32 level = 1; level < levels; level++)
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{
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const Vulkan::Util::DebugScope debugScope(cmdbuf, "Generate Mip: %u", level);
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const Vulkan::Util::DebugScope mip_scope(cmdbuf, "Generate Mip: %u", level);
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m_downsample_texture.TransitionSubresourcesToLayout(
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cmdbuf, level, 1, 0, 1, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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@ -1995,7 +1995,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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// blur pass at lowest resolution
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{
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const Vulkan::Util::DebugScope debugScope(cmdbuf, "Blur Pass at lowest resolution");
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const Vulkan::Util::DebugScope blur_scope(cmdbuf, "Blur Pass at lowest resolution");
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const u32 last_level = levels - 1;
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m_downsample_weight_texture.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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@ -2023,7 +2023,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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// resolve pass
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{
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const Vulkan::Util::DebugScope debugScope(cmdbuf, "Resolve pass");
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const Vulkan::Util::DebugScope resolve_scope(cmdbuf, "Resolve pass");
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m_display_texture.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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BeginRenderPass(m_display_load_render_pass, m_display_framebuffer, left, top, width, height);
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