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libretro: Use framebuffer view dimensions not texture dimensions
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@ -69,7 +69,7 @@ protected:
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void RenderDisplay(s32 left, s32 bottom, s32 width, s32 height, void* texture_handle, u32 texture_width,
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s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
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s32 texture_view_height, bool linear_filter);
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void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
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void RenderSoftwareCursor(s32 left, s32 bottom, s32 width, s32 height, HostDisplayTexture* texture_handle);
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std::unique_ptr<GL::Context> m_gl_context;
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