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SPU: Update ADSR envelope when register changes
Fixes menu sounds in Final Fantasy 7 staying audible for too long.
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@ -277,7 +277,7 @@ private:
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s32 Interpolate() const;
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// Switches to the specified phase, filling in target.
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void SetADSRPhase(ADSRPhase phase);
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void UpdateADSREnvelope();
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// Updates the ADSR volume/phase.
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void TickADSR();
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