Make additional strings in controller settings translatable

This commit is contained in:
Connor McLaughlin
2020-08-23 22:47:49 +10:00
parent 559dc23e4e
commit 8f54711c72
6 changed files with 60 additions and 44 deletions

View File

@ -466,25 +466,31 @@ std::optional<s32> AnalogController::StaticGetButtonCodeByName(std::string_view
Controller::AxisList AnalogController::StaticGetAxisNames()
{
#define A(n) \
{ \
#n, static_cast < s32>(Axis::n) \
}
return {A(LeftX), A(LeftY), A(RightX), A(RightY)};
#undef A
return {{TRANSLATABLE("AnalogController", "LeftX"), static_cast<s32>(Axis::LeftX)},
{TRANSLATABLE("AnalogController", "LeftY"), static_cast<s32>(Axis::LeftY)},
{TRANSLATABLE("AnalogController", "RightX"), static_cast<s32>(Axis::RightX)},
{TRANSLATABLE("AnalogController", "RightY"), static_cast<s32>(Axis::RightY)}};
}
Controller::ButtonList AnalogController::StaticGetButtonNames()
{
#define B(n) \
{ \
#n, static_cast < s32>(Button::n) \
}
return {B(Up), B(Down), B(Left), B(Right), B(Select), B(Start), B(Triangle), B(Cross), B(Circle),
B(Square), B(L1), B(L2), B(R1), B(R2), B(L3), B(R3), B(Analog)};
#undef B
return {{TRANSLATABLE("AnalogController", "Up"), static_cast<s32>(Button::Up)},
{TRANSLATABLE("AnalogController", "Down"), static_cast<s32>(Button::Down)},
{TRANSLATABLE("AnalogController", "Left"), static_cast<s32>(Button::Left)},
{TRANSLATABLE("AnalogController", "Right"), static_cast<s32>(Button::Right)},
{TRANSLATABLE("AnalogController", "Select"), static_cast<s32>(Button::Select)},
{TRANSLATABLE("AnalogController", "Start"), static_cast<s32>(Button::Start)},
{TRANSLATABLE("AnalogController", "Triangle"), static_cast<s32>(Button::Triangle)},
{TRANSLATABLE("AnalogController", "Cross"), static_cast<s32>(Button::Cross)},
{TRANSLATABLE("AnalogController", "Circle"), static_cast<s32>(Button::Circle)},
{TRANSLATABLE("AnalogController", "Square"), static_cast<s32>(Button::Square)},
{TRANSLATABLE("AnalogController", "L1"), static_cast<s32>(Button::L1)},
{TRANSLATABLE("AnalogController", "L2"), static_cast<s32>(Button::L2)},
{TRANSLATABLE("AnalogController", "R1"), static_cast<s32>(Button::R1)},
{TRANSLATABLE("AnalogController", "R2"), static_cast<s32>(Button::R2)},
{TRANSLATABLE("AnalogController", "L3"), static_cast<s32>(Button::L3)},
{TRANSLATABLE("AnalogController", "R3"), static_cast<s32>(Button::R3)},
{TRANSLATABLE("AnalogController", "Analog"), static_cast<s32>(Button::Analog)}};
}
u32 AnalogController::StaticGetVibrationMotorCount()
@ -495,11 +501,14 @@ u32 AnalogController::StaticGetVibrationMotorCount()
Controller::SettingList AnalogController::StaticGetSettings()
{
static constexpr std::array<SettingInfo, 2> settings = {
{{SettingInfo::Type::Boolean, "AutoEnableAnalog", "Enable Analog Mode on Reset",
"Automatically enables analog mode when the console is reset/powered on.", "false"},
{SettingInfo::Type::Float, "AxisScale", "Analog Axis Scale",
"Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent "
"controllers, e.g. DualShock 4, Xbox One Controller.",
{{SettingInfo::Type::Boolean, "AutoEnableAnalog", TRANSLATABLE("AnalogController", "Enable Analog Mode on Reset"),
TRANSLATABLE("AnalogController", "Automatically enables analog mode when the console is reset/powered on."),
"false"},
{SettingInfo::Type::Float, "AxisScale", TRANSLATABLE("AnalogController", "Analog Axis Scale"),
TRANSLATABLE(
"AnalogController",
"Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent "
"controllers, e.g. DualShock 4, Xbox One Controller."),
"1.00f", "0.01f", "1.50f", "0.01f"}}};
return SettingList(settings.begin(), settings.end());

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@ -1,6 +1,7 @@
#include "digital_controller.h"
#include "common/assert.h"
#include "common/state_wrapper.h"
#include "host_interface.h"
DigitalController::DigitalController() = default;
@ -155,13 +156,20 @@ Controller::AxisList DigitalController::StaticGetAxisNames()
Controller::ButtonList DigitalController::StaticGetButtonNames()
{
#define B(n) \
{ \
#n, static_cast < s32>(Button::n) \
}
return {B(Up), B(Down), B(Left), B(Right), B(Select), B(Start), B(Triangle),
B(Cross), B(Circle), B(Square), B(L1), B(L2), B(R1), B(R2)};
#undef B
return {{TRANSLATABLE("DigitalController", "Up"), static_cast<s32>(Button::Up)},
{TRANSLATABLE("DigitalController", "Down"), static_cast<s32>(Button::Down)},
{TRANSLATABLE("DigitalController", "Left"), static_cast<s32>(Button::Left)},
{TRANSLATABLE("DigitalController", "Right"), static_cast<s32>(Button::Right)},
{TRANSLATABLE("DigitalController", "Select"), static_cast<s32>(Button::Select)},
{TRANSLATABLE("DigitalController", "Start"), static_cast<s32>(Button::Start)},
{TRANSLATABLE("DigitalController", "Triangle"), static_cast<s32>(Button::Triangle)},
{TRANSLATABLE("DigitalController", "Cross"), static_cast<s32>(Button::Cross)},
{TRANSLATABLE("DigitalController", "Circle"), static_cast<s32>(Button::Circle)},
{TRANSLATABLE("DigitalController", "Square"), static_cast<s32>(Button::Square)},
{TRANSLATABLE("DigitalController", "L1"), static_cast<s32>(Button::L1)},
{TRANSLATABLE("DigitalController", "L2"), static_cast<s32>(Button::L2)},
{TRANSLATABLE("DigitalController", "R1"), static_cast<s32>(Button::R1)},
{TRANSLATABLE("DigitalController", "R2"), static_cast<s32>(Button::R2)}};
}
u32 DigitalController::StaticGetVibrationMotorCount()

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@ -209,12 +209,9 @@ Controller::AxisList NamcoGunCon::StaticGetAxisNames()
Controller::ButtonList NamcoGunCon::StaticGetButtonNames()
{
#define B(n) \
{ \
#n, static_cast < s32>(Button::n) \
}
return {B(Trigger), B(A), B(B)};
#undef B
return {{TRANSLATABLE("NamcoGunCon", "Trigger"), static_cast<s32>(Button::Trigger)},
{TRANSLATABLE("NamcoGunCon", "A"), static_cast<s32>(Button::A)},
{TRANSLATABLE("NamcoGunCon", "B"), static_cast<s32>(Button::B)}};
}
u32 NamcoGunCon::StaticGetVibrationMotorCount()