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WIN32 macro -> _WIN32
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@ -9,7 +9,7 @@
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// For enumerating adapters.
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#include "frontend-common/vulkan_host_display.h"
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#ifdef WIN32
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#ifdef _WIN32
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#include "frontend-common/d3d11_host_display.h"
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#endif
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@ -202,7 +202,7 @@ void DisplaySettingsWidget::populateGPUAdaptersAndResolutions()
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bool threaded_presentation_supported = false;
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switch (static_cast<GPURenderer>(m_ui.renderer->currentIndex()))
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{
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#ifdef WIN32
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#ifdef _WIN32
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case GPURenderer::HardwareD3D11:
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aml = FrontendCommon::D3D11HostDisplay::StaticGetAdapterAndModeList();
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break;
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